OpenGL Benchmarks with GLExcess XS Mark
New Kid In Town
Our next test
is GLExcess XS Mark, a newcomer to the Hot Hardware labs
that I stumbled across a few weeks ago and has rapidly
gained popularity and respect from all of us here.
This test focus's on the four major components of graphics
card performance: Fill Rate, Polygon Count, VRAM &
CPU/FPU performance. We ran all tests at both 16 Bit
and 32 Bit color...
Let's hear it
for the ol' GeForce 2! The GF2 Ti showed a bit of
spunk, passing its younger brother, the Ti200. What
is more notable is how the Radeon 7500 barely put up a
fight. The Geforce3 Ti500 and the Radeon 8500 were
virtually neck-in-neck, with the Ti500 slipping slightly
ahead. Now we'll turn up the colors to 32Bit and see
how the cards react to the added load...
although the Radeon 7500 was barely in the contest in the
previous test, it also took the least hit in performance
when the colors were increased. What does this mean?
This is more than likely a driver issue that may be
improved with future updates. The Radeon 8500 took a
more notable performance hit compared to the Ti500,
virtually equaling the performance of the Ti200.
Next on our
list is Vulpine, another OpenGL attack...
OpenGL Benchmarks with Vulpine
More GL Torture
another OpenGL benchmark that often graces the pages of
many of our reviews. For this round of testing we've
run the utility at both 16 Bit and 32 Bit color...
the Xtasy Titanium line outperformed the Radeon's in most
resolutions. The 8500 did, however, beat the Ti500
at its own game at 1600x1200.
On to 32 Bit
with Vulpine and Quake 3