GeForce GTX 275 and Radeon HD 4890 Round-Up

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Enemy Territory: Quake Wars v1.5



Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering.

 

It's a clear victory for the GeForce GTX 275 here: each of our NVIDIA-based entries posted frame rates as high as 20 fps faster than any of the HD 4890s we used.  MSI's Twin Frozr OC lead them all as the extra boost in GPU and memory speeds translates into an extra 3-4 frames over the next nearest card, the EVGA GTX 275.  We also noticed that the advantage that the GTX 275 enjoyed over the HD 4890 is still present at the higher resolutions as well, although it diminished by half by the time we reached 1920x1080.


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