Benchmarks with Splinter Cell
|Splinter Cell's version 1.2 patch includes three pre-recorded demos and incorporates a previously unavailable benchmarking tool. The demos included with the patch are somewhat limited by CPU performance, however, so we opted for the custom Oil Rig demo created by the folks at Beyond 3D to test with this game. Beyond 3D's demo removes two CPU intensive routines while increasing dependence on Pixel Shader performance. Shaders are used to render realistic looking ocean water surrounding an Oil Rig in the demo, as well as simulating a night vision effect for a brief period. Also note that anti-aliasing doesn't work with Splinter Cell. Due to this fact, we do not have any AA scores listed in the graphs below.|
Splinter Cell proved to be more of a challenge, with each card struggling to break 40 FPS at 1024x768. More surprisingly was how the X600XT managed to narrow the gap a bit compared to the previous tests thus far. At 1600x1200, all cards dropped an average of 12-14 FPS, with the advantage going to the 256MB X700 Pro.