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Page 12:
Benchmarks with Half-Life 2
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Page 1: Introduction and Specifications
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Page 2: The Sapphire Toxic Radeon X700 Pro 128
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Page 3: Benchmarks with Final Fantasy XI & 3DMark05
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Page 4: Benchmarks with Halo
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Page 5: Benchmarks with Splinter Cell
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Page 6: Benchmarks with Aquamark 3
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Page 7: Benchmarks with Unreal Tournament 2004
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Page 8: Benchmarks with Wolfenstein: Enemy Territory
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Page 9: Benchmarks with Far Cry
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Page 10: Benchmarks with Doom 3 - Single Player
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Page 11: Benchmarks with Doom 3 - Multi-player
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Page 13: Overclocking & Our Conclusion
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All of the card we tested performed well in Half Life 2. Once we enabled the two filtering methods, both cards' performance dropped nominally, although the advantages of more frame buffer memory became evident, much like we saw in FarCry. At 1024x768 the Sapphire Toxic Radeon X700 Pro 128 lagged the comparison 256MB card by over 11 FPS. At 1280x1024 the gap widened slightly, with the Sapphire model trailing behind by over 12 FPS. Surprisingly, even the X600XT made a decent showing at 1024x768, but was out gunned at the higher resolution.
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