Sapphire Toxic Radeon X700 Pro 128

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Benchmarks with Half-Life 2

Benchmarks & Comparisons With Half-Life 2
It Shipped!  And it's GOOD!

Half Life 2
Thanks to the dedication of millions of gamers and a huge mod-community, the original Half-Life became one of the most successful first person shooters of all time.  So when Valve announced Half-Life 2 was close to completion in mid 2003, gamers the world over began chomping at the bit.  Unfortunately, thanks to a compromised internal network; the theft of a portion of the game's source code; a couple of missed deadlines; and a tumultuous relationship with the game's distributor, Vivendi Universal, we all had to wait until November 2004 to get our hands on this gem.  We benchmarked Half-Life 2 with a long, custom- recorded timedemo that takes us along a cliff and through a few dilapidated shacks, battling the enemy throughout.  These tests were run at resolutions of 1,280 x 1,024 and 1,280 x 1,024 without any AA or aniso and with 4X anti-aliasing and 8X anisotropic filtering enabled concurrently.

All of the card we tested performed well in Half Life 2.  Once we enabled the two filtering methods, both cards' performance dropped nominally, although the advantages of more frame buffer memory became evident, much like we saw in FarCry.  At 1024x768 the Sapphire Toxic Radeon X700 Pro 128 lagged the comparison 256MB card by over 11 FPS.  At 1280x1024 the gap widened slightly, with the Sapphire model trailing behind by over 12 FPS.  Surprisingly, even the X600XT made a decent showing at 1024x768, but was out gunned at the higher resolution.

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