Samsung Galaxy Note 8.0 Review
Performance: Graphics and GLBenchmark
The GLBenchmark test suite is an OpenGL ES 2.0 benchmark with a number of performance metrics incorporated within. We specifically use the fillrate test here and the Egypt Off Screen test to measure 3D performance in frames per second. The Off Screen test renders workloads at 1280x720 for all devices, but off-screen, so Vsynch and screen resolution are not limiting performance factors.
Looking at the texture fill rate numbers, Apple's A5 offers a boatload of bandwidth, almost two times that of NVIDIA's new Tegra 3 T33 SoC in the Pad Infinity, even at its performance setting. Samsung's Exynos processor in the Note 8 holds its own though, notching a second-place finish compared to these rivals.
The Basemark X benchmark is built on top of an actual game engine, Unity 4, and features workloads modeled after actual games designed for smartphones and tablets. Basemark X exploits features like particle effects, advanced lighting effects and post processing, and really taxes the current generation of tablets.
Interestingly, we saw the Note 8.0 finish in the middle of the pack here, even after repeated test runs. It's obvious that 3D rendering isn't this tablet's strong suit, which makes sense given that it is billed as a productivity device, not a gaming device.