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Performance Comparisons with Doom 3 |
Details: http://www.doom3.com/ |
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Doom 3
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id Software's games have long been pushing the limits of 3D graphics. Quake, Quake 2, and Quake 3 were all instrumental in the success of 3D accelerators on the PC. Now, many years later, with virtually every new desktop computer shipping with some sort of 3D accelerator, id is at it again with the visually stunning Doom 3. Like most of id's previous titles, Doom 3 is an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows. We ran this batch of Doom 3 single player benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,280 x 1,024 without anti-aliasing enabled and then again with 8X aniso enabled simultaneously. |


With Doom3, both GeForce based cards had the best performance in all tests and resolutions. Since the Chrome S27 doesn't support antialiasing in OpenGL, we only added Anisotropic filtering in the second run of test. The clearest trend we can see it that Chrome S27 took the biggest hit when enabling Anisotropic Filtering.