Radeon 9700 Pro Battle Tyan vs Gigabyte

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Radeon 9700 Pro Battle Tyan vs Gigabyte - Page 4

The Gigabyte Maya II R9700 Pro
Vs.
The Tyan Tachyon G9700 Pro
Two Full Featured Radeon 9700 Pros Go Head to Head...

By - Marco Chiappetta
January 5, 2003

   

MadOnion / Futuremark 3DMark2001SE (Build 330)
DX8 Gaming Performance With The MaxFX Engine
 
For our next batch of tests we used the synthetic DirectX 8 benchmark from MadOnion (now Futuremark), 3DMark2001 SE (Build 330).  The "MaxFX" gaming engine, from Remedy's very popular Max Payne, is used to simulate actual in-game environments.  3DMark2001 makes use of DirectX 8 Pixel and Vertex shaders, and if you've ever looked at 3DMark2001's detailed results, you'll know that this benchmark is broken up into groups of "High" and "Low" quality tests.  The final score is generated by taking the results of these tests and adding them together using this formula:
  • (Game 1 Low Detail + Game 2 Low Detail + Game 3 Low Detail) x 10 + (Game 1 High Detail + Game 2 High Detail + Game 3 High Detail + Game 4) x 20

When set to 1024x768, the Maya II and Tachyon were again able to outpace the GeForce 4 Ti4600 by about 12%, and just like in the Unreal tests, with Anti-Aliasing enabled the RADEONs destroyed the GF4.  At 1600x1200 the performance deltas are even more pronounced.  With Anti-Aliasing disabled the Maya II and Tachyon were about 25% faster than the GF4, but with AA enabled they pull ahead by more than 150%!  As expected, because they are clocked at the exact same levels by default, the two RADEON cards performed within a few points of one another.

Comanche 4 - DirectX 8.1 Performance
Shader Goodness

Next up, we have Novalogic's Combat Helicopter simulator, Comanche 4.  Comanche 4 also uses DirectX8 Pixel and Vertex shaders, and is a useful tool for testing overall system performance.  This benchmark is very CPU dependant, so don't be turned off by what look like relative low frame rates.

Both the Maya II and Tachyon managed to eclipse the GF4 Ti4600 at every resolution.  What is interesting to note is that the RADEON 9700s were completely CPU limited all the way up to 1600x1200, when AA and Anisotropic filtering were disabled.  With 4XAA enabled, the RADEONs outperformed the Ti4600 between 20% and 100%.  Again, both the Maya II and Tachyon performed similarly, with a slight edge going to the Tachyon in every test thus far.

Serious Sam & Quake 3

Tags:  Radeon, Gigabyte, ATT, pro

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