NVIDIA'S GeForce FX 5950 Ultra

NVIDIA'S GeForce FX 5950 Ultra - Page 5

NVIDIA'S GeForce FX 5950 Ultra
NV38 takes flight propelled with a new driver set

By David Altavilla
October 23,  2003

 

Benchmarks / Comparison With Tomb Raider - Angel Of Darkness
More more "full bodied" carnage with Lara, now DX9, as well as surgically enhanced!

Tomb Raider - Angel Of Darkness is one of those games that you either love or hate.  We have a mixed opinion amongst the team here at HotHardware on this game engine.  However, it does employ some fairly impressive DX9 effects and has impressive scenery without question.  There's just something about that third person perspective and the navigational movement of your main character, that can sometimes leave you frustrated from a game-play standpoint.

We've recorded a custom demo run of Lara jogging through a indoor garden area of the "Prague3" map.  This area of the game utilizes a DOF (depth of field) blurring effect to enhance your sense of depth and vastness of the area.  It's actually quite impressive the first time you load up this area of the game map.

We'll sum this one up quickly for you here as well.  "Game Over"... Although we've shown you earlier in this article, that NVIDIA's image quality has vastly improved in this game engine, especially in this area of the game where we recorded our custom demo, there is still a definitive 18 - 20% lead for ATi with Tomb Raider AOD.  Again however, NVIDIA seems to have made good progress, versus what we saw in the 51.75 Detonator FX release.

Benchmarks / Comparison With Wolfenstein: Enemy Territory
New Game, Better Effects, Radically Enhanced Quake 3 Engine

Wolfenstein: Enemy Territory by all rights, should be included in the "geriatric" game engine demographic, although its focus is on OpenGL testing (and yes, that means Quake 3 Arena is officially gone from our test suite).  Wolfenstein: ET is a free standalone multiplayer game that is based on the original Return to Castle Wolfenstein release. It uses a modified and enhanced Quake3 engine, and is still one of the few OpenGL titles we have to work with for benchmarks, until Doom3 is released. 

We used the built-in timedemo benchmark, with a customer demo, which plays back a recorded multiplayer session, we took from an online spectator view of a free-for-all death match.

As we've already shown you in our Radeon 9800XT article recently, ATi cards take a sound thrashing in this game engine and when you enable AA or Aniso Filtering, it only exacerbates the situation.  Could it be that ATi's driver team has less support and focus on OpenGL titles?  Or is this just a game engine that ATi isn't bothering with anymore since it's slowing dieing out of the mainstream.  Regardless, if this is any indication at all, of what ATi's hardware will run like on Id's next generation game engine for Doom3, they better get cracking because NVIDIA clearly has the edge in legacy Id code, as much as 55 - 60% with AA enabled.  And we've also shown you earlier here, that image quality is comparable, so we can't point to that as a differentiator either.

AquaMark3 And Halo Benchmarks!


Tags:  Nvidia, GeForce, Ultra, force, fx, ULT, id

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