Let's see, how
should we start this one off? We think you deserve
to be spared the marketing hype, positioning, branding,
buzz and sputter on this launch. "Launch", now
there's a marketing word if I ever heard one. What
Marketing Weasel got the royalties for that catchy one?
"Let's call our new product introduction a "launch", kind
of like a rocket, you know? That will sound really
cool!" So, why the cut-to-the-chase, no punches
pulled attitude, with this HotHardware article, you're
thinking? Well, suffice it to say that we feel, you
the readers and PC enthusiasts, have swallowed enough PC
Graphics Marketing fluff-n-nutter this fall, to last you a
lifetime (and you may have guessed, so have we here).
So, it's only fitting that the we dig into the
introduction
of NVIDIA?s new flagship
GeForce FX 5950 Ultra, with the proper perspective, sans
the spin, sizzle and dazzle that NVIDIA (and others) are
so well known for producing at "the launch".
So, let's
start with that "proper perspective" then, shall we?
This is an ultra high end card, plain and simple. It
has a $499 MSRP and utilizes the fastest GPU and memory
that NVIDIA can muster from their production lines at the
moment. It is built to order, only for those of you
that have
enough coin kicking around,
to drop on something that could cost almost as much as an
entire low end PC. ATi's direct match-up to the
GeForce FX 5950, is the Radeon 9800XT, which is as equally
expensive and is also the fastest thing in 3D that ATi can
punch out at the moment. So there you have it... the
backdrop. That's all you need to get you started on
this showcase and evaluation. The GeForce FX 5950
Ultra is NVIDIA's answer to the ATi Radeon 9800XT.
Both cards are supposedly targeted at giving the end user,
the best gaming experience money can buy, in image
quality, leading edge 3D visual effects and speed.
"No compromises"... Damn... that Marketing Weasel sneaked
in there again.
Next, we have
specs, features and benefits, detailed here for your
edification. Bring the marketing filter though, you
never know when the weasel could strike.
|
Specifications & Features of the 256MB GeForce
FX 5950 Ultra |
The
GeForce FX 5900 series pushed to the edge |
|
GRAPHICS TECHNOLOGY
NV38 - GeForce FX 5950 Ultra GPU
Core Clock Speed 475MHz - 3D Mode
Core Clock Speed 300MHz - 2D Standard Operation
MEMORY CONFIGURATION
MB of
DDR RAM
950MHz DDR
256 bit Memory Interface
ADVANCED TECHNOLOGY
-
AGP 8X including
Fast Writes and sideband addressing
-
0.13 micron
process technology for higher levels of
integration and higher operating clock speeds
-
Advanced thermal
management and thermal monitoring
-
40mmx40mm,
BGA1309, flip-chip GPU package
-
Memory Bandwidth
(GB/s) 30.4
-
Fill Rate (texels/sec)
3.8 Billion
-
Vertices/sec 356
Million
-
Thermal Silent,
dual-slot Fan-sink
NVIDIA
CINEFX 2.0 ENGINE
-
Advanced pixel shaders
deliver 2x the floating-point pixel shader
performance of previous generations
-
Support for Microsoft®
DirectX® 9.0 (DX9) pixel shader 2.0+
-
Support for DX9 vertex shader
2.0+
-
Long pixel programs up to
1,024 instructions
-
Long vertex programs up to
256 static instructions with up to 65,536
instructions executed
-
Dynamic, conditional
execution and flow control
-
Architected for Cg and
Microsoft HLSL for maximum compatibility with next
generation content
-
128-bit, studio-quality,
floating-point precision computation through the
entire rendering pipeline
-
Native hardware support for
32-bpp, 64-bpp and 128-bpp rendering modes
-
Up to 16 textures per
rendering pass
-
Support for sRGB texture
format for gamma textures
-
DirectX and S3TC texture
compression
-
Optimized for 32-bpp, 24-bpp,
16-bpp, 15-bpp, and 8-bpp modes
-
True-color, 64x64 hardware
cursor alpha
-
Multibuffering (double,
triple, or quad) for smooth animation and video
playback
State-of-the-art full-scene anti-aliasing
Supports 2x, 4x, and 6x modes with programmable
sample patterns
Advanced anisotropic filtering
Supports up to 16 bilinear samples (in performance
mode) or trilinear samples (in quality mode) per
pixel
2x/4x/6x full scene anti-aliasing modes
Adaptive algorithm with programmable sample
patterns
2x/4x/8x/16x anisotropic filtering modes
Adaptive algorithm with bilinear (performance) and
trilinear (quality) options
Bandwidth-saving algorithm enables this feature
with minimal performance cost
|
INTELLISAMPLE HCT
-
Increased visual
quality at higher resolutions through advances in
compression, anisotropic filtering, and
antialiasing technology
-
Fast
antialiasing and compression performance
-
Support for
advanced lossless compression algorithms for both
color, texture, and z-data at even higher
resolutions and frame rates
-
Fast z-clear
ULTRASHADOW TECHNOLOGY
-
Accelerates
shadow volumes for next generation games
-
Accurately
maintains visible shadows, while discarding
non-useful information (culling and clip planes)
ADVANCED DISPLAY PIPELINE
WITH FULL NVIDIA NVIEW CAPABILITIES
-
Integrated
NTSC/PAL TV encoder supporting resolutions up to
1024x768 without the need for panning with
built-in Macrovision copy protection
-
DVD and
HDTV-ready MPEG-2 decoding up to 1920x1080i
resolutions
-
Dual, integrated
400MHz RAMDACs for display resolutions up to and
including 2048x1536@85Hz
Dual DVO ports for
interfacing to external TMDS transmitters
Internal TV support
VIP 1.1 interface
support for video-in function
Microsoft Video
Mixing Renderer (VMR) support for multiple video
windows with full video quality and features in
each window
NVIDIA DIGITAL VIBRANCE CONTROL
(DVC)
3.0
-
DVC image sharpening
controls, DVC color controls
New Driver Features - NVIEW 3.0
(Detonator 52.16 and beyond)
- New and improved
nView multi-display wizard
- More robust
profiles let you save and restore display driver
settings in profiles to allow for game settings.
- Gridlines allow
users to divide up the monitor into separate
regions and quickly reposition and resize
application windows.
- The nView toolbar
docks to the top or bottom of the desktop and
provides quick access to all nView functionality.
- Mouse kinematics
allow users to quickly view hidden windows, clean
up the desktop, or switch between multiple
desktops.
- Microsoft®
Internet Explorer® pop-up blocker gives you more
control over your web viewing.
|
Once again, the crib notes
version of the specs and features above, can be summed up
in two easy words, "speed bump". That is to say, if
you've seen our
GeForce FX 5900 (NV35) article from back in May,
you've already seen the architecture and salient features
of this new card. The differences are obvious, the
GeForce FX 5950 Ultra brings a 25MHz GPU core speed boost,
along with a 100MHz DDR memory speed increase as well
(total speeds, 475MHz core and 950MHz memory). Other
than that, the only thing that has changed since May, is
the physical PCB design and of course the new cooling
solution, that NVIDIA went with on this product's
reference design.
GeForce FX 5950 Ultra
|
GeForce FX 5900 Ultra
|
CLICK ANY IMAGE FOR AN
ENLARGED VIEW
CLICK ANY IMAGE FOR AN
ENLARGED VIEW
GPU Cooling 1 step forward...
NVIDIA has made improvements, in our opinion, to the GPU
cooler portion of their reference design, as well as the
fan assembly. The GPU cooler is a shrouded mini
version of what looks like an aluminum finned CPU cooler,
with a similar metal clip retention mechanism. The
black turbine fan is larger now, nearly 2.5 inches across
in diameter, versus the 1.5" fan that is on the GFFX5900
reference design. This larger fan spins much slower,
as with the
Radeon 9800XT's larger fan, but also pushes more air
volume per RPM, over the heat-sink areas of both the GPU
and memory heat-sinks. The good news is, while this
is the fastest GeForce FX 5900 series product yet, it is
also the quietest high end board from NVIDIA, we've had in
the lab in a long time. It is nice and quiet in
fact, on par with the R9800XT, while ramped up to its
higher 3D gaming speed settings, but just a tad louder
than the R9800XT when in 2D mode.
CLICK ANY IMAGE FOR AN
ENLARGED VIEW
RAM Cooling 2 steps back?
However, what is surprising here is that NVIDIA actually
cut back on the DRAM heat sink surface area dramatically.
As you can also see, the GPU sink is actually insulated on
the front side of the board, from the green RAM sink
plate, with a rubber bushing of some sort. The
"net-net" (hey, the Marketing weasel is back!), is that
the green RAM sink cooling plate operates at an alarming
temperature level... and we do mean ALARMING. After
gaming with this card for even 10 minutes, in any
relatively intensive scenario, you can't touch the green
top plate, that comes out perpendicular to main plate
area. You'll burn your finger. While we're
sure the temperature levels on this plate are within
specifications, for all the high temp wiring used inside
today's modern PC, it sure doesn't instill confidence in
the reference design; not to mention, the radiated heat it
will churn out inside a PC chassis. To make matters
worse, our first FX5950U card had overheating problems and
had to be replaced, since it would show graphical
anomalies and eventually lock up.
Having noted all of these
trials and tribulations, we had with the first GFFX 5950U
we received, the final unit we tested worked flawlessly
and even overclocked fairly well, as you'll see in the
pages ahead. Regardless, the green RAM sink plate on
the GFFX 5950 reference design, runs just plain "scary"
hot. We're sure that there will be more than one
NVIDIA third party board partner, that will implement
their own GFFX 5950 Ultra heat sink design and they'll
most likely provide better cooling for the DDR DRAM on
these boards, that is running at a blistering 950MHz.
Back-side cooling for the
GFFX5950U reference design is identical to the 5900U,
which again will most likely change at the retail product
level for some manufacturers. Let's move out
to drivers and image quality, topics we're sure you're all
hot and bothered about as well.
The
Drivers & Image
Quality Comparisons
|