NVIDIA's GeForce 7950 GX2 & Forceware Rel. 90

Performance Comparisons with Splinter Cell: Chaos Theory v1.05
Details: http://www.splintercell3.com/us/

SC: Chaos Theory
Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1,280 x 1024 and 1,600 x 1,200, with 4X anti-aliasing and 16X anisotropic filtering enabled.

If you're a regular HotHardware.Com reader, you may be thrown off by the graphs you see here and on the remaining pages.  For this article, we've eliminated all of the 'standard' benchmarks that don't feature any anti-aliasing or anisotropic filtering.  Quite frankly, if you're buying a high-end graphics card to game without AA and aniso, you're wasting your money.  You don't need a $500+ graphics card to get high frame-rates with anti-aliasing and anisotropic filtering disabled.

We've tested all of the cards in this article at two of the most popular resolutions according to a recent reader poll, with 4X anti-aliasing and 8X or 16X anisotropic filtering enabled throughout. And a little later on, we'll throw in some ultra-high 1920x1200 resolution tests as well.  The graphs are broken up by resolution, not by the level of graphics detail as in previous articles.

The new GeForce 7950 GX2 blew right past the GeForce 7900 GTX and Radeon X1900 XTX in the Splinter Cell benchmark, regardless of the resolution.  Whether or not the GX2 was clocked at NVIDIA's reference specs or XFX's higher clock speeds, it had a huge advantage over any other single card setup.  The dual-card CrossFire and SLI rigs were faster, however.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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