NVIDIA's GeForce 6800 Ultra - NV40 Debuts

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NVIDIA's GeForce 6800 Ultra - Page 7

The GeForce 6800 Ultra
NVIDIA's NV40 Debuts...

By, Marco Chiappetta
April 14, 2004

Performances Comparisons With Final Fantasy XI Benchmark 2 v1.01
A Classic Console Franchise On The PC

Final Fantasy XI

The Final Fantasy franchise is well known to console gamers, but Squaresoft has since made the jump to the PC with a MMORPG version of this classic. The Final Fantasy XI benchmark runs through multiple scenes from the game and displays a final score every time a full cycle of the demo is completed. Although the demo is meant the check an entire system's readiness to play the game, the number of frames rendered scales when different video cards are used. Lower scores indicate some frames were dropped to complete the demo in the allotted time. The scores below were taken with the demo set to its "High Resolution" option (1024x768), with anti-aliasing disabled.

Have you started to see a pattern yet?  Even though these are some of the smallest deltas we've seen thus far, once again, the GeForce 6800 Ultra posted the highest score of the bunch.  At 5823 frames, the 6800 Ultra finished about 5% ahead of the Radeon 9800 XT and over 13% ahead of the GeForce FX 5950 Ultra.  Keep in mind that this test was run at a relatively low resolution, if we had the ability to raise the resolution to anything higher than 1024x768, the GeForce 6800 Ultra's performance would probably have been much more dominant, as fill rate limitations for the other cards would have begun to make an impact on the numbers.

Head-to-Head Performance With Tomb Raider: AOD
The Anti-Greatest!

Tomb Raider: AOD

Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768 and then again at 1600x1200, using both the Pixel Shader 1.4 and 2.0 code paths (with and without 4x anti-aliasing in the PS 2.0 tests).

Historically, NVIDIA's GeForce FX line of cards haven't performed very well in this test when using the PS 2.0 code path, especially when compared side-by-side with ATi's R3x0 GPUs.  In the PS 1.4 tests, they worked fine, but PS 1.4 is based on the older DirectX 8 specification.  With the GeForce 6800 Ultra however, NVIDIA not only catches ATi, but they blow past them with some authority.  In the PS 1.4 tests, the 6800 Ultra's leads over the 5950 Ultra and 9800 XT peaked at over 152% at 1600x1200.  In the PS 2.0 tests, the 6800 Ultra did even better, finishing as much as 161% faster than the competition.  It seems like NVIDIA's previous performance issues when running DirectX 9 class games are eliminated on the GeForce 6 series of cards.

Comanche 4 & Wolfenstein

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