NVIDIA's GeForce 6800 Ultra - NV40 Debuts

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NVIDIA's GeForce 6800 Ultra - Page 5

The GeForce 6800 Ultra
NVIDIA's NV40 Debuts...

By, Marco Chiappetta
April 14, 2004

Performance Comparisons With Aquamark 3
DX8 and DX9 Shader Ops

Aquamark 3

Aquamark 3 comes to us by way of Massive Development Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8 class shaders, which led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Since the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike.  Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9 class shaders, but DirectX 8 and DirectX 7 as well.  We ran this benchmark at resolutions of 1024x768 and 1600x1200 with no anti-aliasing, with 4x AA, with 4X AA and 8X anisotropic filtering and lastly with 4X AA and 16X aniso.

From this point forward, you'll notice quite a few "N/A"s listed in our graphs associated with the GeForce FX 5950 Ultra.  The GeForce 6800 Ultra and Radeon 9800 XT both have a "16X" anisotropic setting available, but the GeForce FX 5950 Ultra maxes out at 8X.  Due to this limitation, the 5950 Ultra could not run the 16X aniso tests, thus the "N/A"s.

In Aquamark 3, regardless of the resolution, or levels of AA and aniso used, the GeForce FX 6800 Ultra outran the competition.  It was between 23% and 42% faster than the GeForce FX 5950 Ultra, and 28% to 38% faster than the 9800 XT at 1024x768.  At 1600x1200 the GeForce 6800 Ultra's massive fillrate and improved shader performance help extend its leads over the 5950 Ultra and 9800 XT by 43% to 63%, and by 47% to 55%, respectively.

Benchmarks With Halo
Halo - All Patched & Ready To Go!


For many gamers, the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back.  No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in their README file.  The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded.  We patched the game using the latest v1.04 patch and ran this benchmark twice, once at 1024x768 and then again at 1280x1024.  Anti-aliasing doesn't work properly with Halo at the moment, so all of the test below were run with anti-aliasing disabled.

The GeForce 6800 Ultra significantly outperformed the competition in the Halo benchmark.  With their new Catalyst v4.4 drivers, ATi still maintains a lead over the GeForce FX 5950 Ultra, but the 6800 Ultra simply crushed them both.  At 1024x768 the 6800 Ultra was 50% faster then the 9800 XT and 57% faster than the 5950 Ultra.  Bump the resolution up to 1280x1024 and the 6800 Ultra's advantage over the 9800 XT jumps to 77%, and its lead over the 5950 Ultra increases to over 90%.

Unreal Tournament 2004 & Splinter Cell

Tags:  Nvidia, GeForce, Ultra, force, 680, ULT, BU, id

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