-
0.18
micron manufacturing process
-
approximately
4 watts active power consumption
-
175MHz
core clock and
166MHz memory clock
-
2
pixels per clock cycle, 4 texels per clock
cycle
-
350
Mpixels/s fill rate, 700 Mtexels/s fill rate
-
20
million triangles/sec
-
8-64MB
frame buffer
-
128-bit
Single Data Rate (SDR) or 64-bit Double Data
Rate (DDR) memory
-
"TwinView"
Dual Simultaneous and Independent Display
Output
-
"Digital
Vibrance Control" for enhance 2D/3D Color
Quality
-
Integrated
Dual-Link TMDS transmitters
-
NVIDIA
Shading Rasterizer (NSR)
-
High-Definition
Video Processor (HDVP)
-
AGP
4X with Fast Writes
-
32-bit
color
-
32-bit
Z/stencil buffer
-
Cube
environment mapping
-
DirectX
and S3 texture compression
-
350MHz
RAMDAC
Memory
bandwidth will be the limiting factor
with the GeForce2 MX. The GeForce 2 GTS and
GeForce1 have an interface to 128 bit DDR or
SDR memory and the MX will handle only 64 bit DDR
or 128 bit SDR SGRAM or SDRAM. We are sure
it was a "real estate"/pin count
issue. Get the pin count down and drive the
cost down with it. Either way you cut it,
the MX will be bandwidth limited from a memory
standpoint. It would be interesting to see
if DDR would help even though it would be running
on half the bus width. We'll have to
wait and see on this one.
Also
of note is that the GeForce2 MX only cranks out 4
Texels per clock cycle versus the GeForce2 GTS at
8. Overall fillrate is still much higher
than the GeForce256 however.
So,
these features look a lot like a jacked up but low
cost GeForce 1, right? True, the core clock
speed is up a notch to 175 from the original
GeForce and the card we received was fitted with
Hyundai 6ns. SDR memory but take a look closer at
the "Twin View" and "Digital
Vibrance" bullets. The
drivers we have received to date for the NV11
(5.30 version and 5.32) don't allow you to utilize
either of these to features yet. However, we
are told we'll be in possession of a version that
does soon. For now, we will just cover these
features briefly and get back to them with an
update when we have had the time to test the
features out.
Digital
Vibrance is
a method of allowing the user to manipulate the
actual bit stream coming from the GeForce chipset
to the "Phy" layer. Whoa...
there's a new buzz for word for you huh? In
Communications/Networking Technologies, the "Phy"
stands for the "physical layer" in the
network hierarchy model. This is just a
fancy schmancy term for the connection to the
outside world or outside of the box. So, in
short Digital Vibrance let's you play with the
output of the card before it gets to your monitor
and on the screen. Specifically, it lets you
adjust color saturation and vibrance to improve
overall image quality. This is not just a
gamma tweak. We saw the effect live and in
action when we met with NVidia and it is much more
prominent and "prettier" (for lack of a
better word) than gamma adjustments. Here is
a shot to illustrate the effect.
(click
for full view)
This
will be an adjustable feature on the control panel
and will have three settings of low, medium and
high. It will also be available on each of
the independent outputs of the "Twin
View" feature. That brings us to a
logical break here for that discussion.
Twin
View is
a feature that competes directly with Matrox's
"Dual Head" technology. Integrated
Dual TMDS (transmission minimized differential
signaling) transmitters (wow that's a mouthful)
are on board and capable of driving two
independent displays in either digital or analog
mode. You can have two digital or analog
flat panels running, one CRT and one Flat Panel,
two CRTs (as long as the OEM has populated the
board with a second RAMDAC), you get the
idea. Twin View is a natural for the
Business market and the flat panel loving folks on
Wall Street are going to eat this up, just like
the G400.
Another
market segment that Twin View fits well into is
the mobile market. The GeForce2 MX runs on
about 4 watts of power and with its ability to
drive flat panels and CRTs and even
simultaneously, one would think NVidia could score
big with this chip at some of the major
OEMs. Of course, the official mobile version
of the chip is not out yet. But we were told
it is coming.
Setup,
Installation and Overclocking
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