GeForce GTX 690 Review: Dual NVIDIA GK104 GPUs
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Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled. |
Metro 2033 tells the same story we've seen up to this point. Versus any other single graphics card, the GeForce GTX 690 simply can't be touched.
When put up against other dual and quad-GPU configurations, the GeForce GTX 690 still performs very well in the Metro 2033 test. The GTX 690 trails the 680 SLI setup by a couple of frames per second, but is able to outpace the Radeon HD 7970 configuration at 1920x1200. With the resolution cranked up to 2560x1600, however, the Radeons pull ahead.