GeForce GTX 690 Review: Dual NVIDIA GK104 GPUs

NVIDIA claims that the GeForce GTX 690 had overclocking plenty of headroom for overclocking thanks to its beefy 10-phase power delivery, and somewhat conservative stock frequencies, so we fired up of EVGA’s excellent Precision performance tuning utility, which already supports the GeForce GTX 690, to see just how much additional performance we could wring from the card. We also installed a slick GeForce GTX 690 skin that matches the color scheme of the card.

During some conversations we had with a few representatives from NVIDIA in the past, we were told that most GK1-4 GPUs would likely be able to hit frequencies around 1.2GHz, with stock cooling. Our testing proved that to be true.


EVGA's Precision Performance Tuning Utility With GTX 690 Skin

By cranking up the power target by 35% and increasing the GPU Clock Offset by 150MHz, our GeForce GTX 690 would consistently boost to about 1.215GHz with perfect stability and zero visual artifacts. We were also able to crank the memory clock up by another 113MHz for an additional performance boost.

Overclocking the GeForce GTX 690
Putting The Pedal to the Metal



While we had the card overclocked, we re-ran a couple of high resolution tests, and when all was said and done we were able to increase performance considerably. Metro 2033 shows a 7.2% improvement in framerate while overclocked, and performance in Alien vs. Predator--which is mostly bound by memory bandwidth--increased by 7.6%.
 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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