NVIDIA GeForce GTX 680 Review: Kepler Debuts

Batman: Arkham City
DirectX Gaming Performance


Batman: Arkham City

Batman: Arkham City is a sequel to 2009’s Game of the Year winning Batman: Arkham Asylum. This recently released sequel, however, lives up to and even surpasses the original. The story takes place 18 months after the original game. Quincy Sharp, the onetime administrator of Arkham Asylum, has become mayor and convinced Gotham to create "Arkham City" by walling off the worst, most crime-ridden areas of the city and turning the area into a giant open-air prison. The game has DirectX 9 and 11 rendering paths, with support for tessellation, multi-view soft shadows, and ambient occlusion. We tested in DX11 mode with all in-game graphical options set to their maximum values, at various resolutions.

The GeForce GTX 680 continued its winning ways in the Batman: Arkham City benchmark. In this test, the GeForce GTX 680 outpaced the Radeon HD 7970 by 15.6% and 18.7% at 2560x1600 and 1920x1200, respectively. And at the same resolutions, the GeForce GTX 680 was able to beat the reference GeForce GTX 580 by between 34% and 37.6%. AMD still get CrossFire scaling right in this game, so the Radeon HD 6990 gets smoked and the GTX 680 is even able to squeak past the GeForce GTX 590.
 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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