Items tagged with DirectX 11

DirectX 12 is gaining momentum with both game developers and hardware manufacturers, and as a result, gamers as well. The Windows 10 enabled, low-level API is being adopted in more and more titles, with both legacy and cutting-edge game engines now taking advantage of it. Using an ASUS STRIX Radeon R9 Fury graphics card, along with a few other more mid-range GPUs, we cooked up a performance analysis shootout of sorts. Here, we'll pit DX12 against DX11, using a variety of today's popular game titles that leverage the new API, so we can see what performance looks like and if there are significant, tangible gains. This isn't intended to show which GPU manufacturer or GPU architectures have a performance... Read more...
Electronic Arts and Dice are busy putting the final touches on Battlefield 1 in preparation for its release on October 21, but it's not the only Battlefield title receiving attention. There's a new user interface in the works, one that's currently rolling out in beta form to a small audience playing Battlefield 4 before being made available to Battlefield 1 and Battlefield Hardline as well. The new UI is supposed to make playing with friends easier. You'll be able to create a squad before you even enter a game, along with have the ability to switch between Battlefield titles. The revamped UI will also help ensure that you're able to spawn on your buddies as soon as you're in game, saving you... Read more...
One of the best things about any Game Developers Conference is that it's where much of the interesting tech soon to hit our video games is first shown off. It's no surprise, then, that it's been the place to be for advanced character rendering and of course, the Holy Grail of them all, facial animation. While facial animation has come a long way over the years (L.A. Noire was an outstanding example), we've hardly seen a perfect example. In our opinion, though, Activision's demo at this week's GDC could be the closest we've ever come to that. It's again not perfect, but at certain points in the demo video, you may just be freaked out by the realistic reactions of the character. This... Read more...
In 2010, a game came along that should have put to rest the popular meme, "Can it run Crysis?" Despite being graphically superior - it was the first major title to include DirectX 11's tessellation feature - Metro 2033 didn't get the respect it deserved on the graphics front. On the gameplay front, things were different. It was immersive, the world was convincing and never knowing what was right around the corner helped make the game stand out to FPS fans all over. Metro: Last Light looks to replicate all of the successes of the original, both with regards to graphics and gameplay, when it hits the shelves on May 14th. On the official site, it's being described as a game that offers "thrilling... Read more...
Over the weekend, a forum member at Assemblergames.com claimed to have access to an early Xbox Durango development kit. The user, who went by DaE, attempted to sell the box online for a cool $10,000, apparently believing that he had a better chance of pulling the sale off in a forum as opposed to putting it on Ebay. The original response to the ad was to slam it as a fake, but Eurogamer has heard from trusted sources that the kit was quite real. Need to strengthen your suspension of disbelief? Just look at this image 10x a day while chanting "It's real." Sources have confirmed that Durango is a 64-bit machine, that it uses DirectX 11, (no word on whether it supports DX11.1) and that the 8GB of... Read more...
Back in November, 2002, Nvidia announced a line of GPUs it dubbed the GeForce FX. These cards were the first to integrate assets Nvidia had purchased from 3dfx (hence the name). NV claimed that these new cards would usher in the dawn of cinematic computing and the company released the eponymous "Dawn" demo to prove it. Now, ten years later, Nvidia has revisited the classic character and updated her for DirectX 11. Here's the technical specs for the two scenes, but we thought it would be more interesting to compare visuals directly, especially since A New Dawn requires a Kepler GPU. Click to enlarge The first thing you notice about Dawn 1.0 is that she holds up pretty darn well for a character... Read more...
Futuremark today released a sexy 3DMark tech demo, giving viewers a glimpse of the upcoming 3DMark benchmark that has yet to receive a formal name (perhaps 3DMark 12? "New" 3DMark? 3DMark for Windows 8?) The trailer provides a preview of the DirectX test and "is a work-in-progress," Futuremark says, and as such it doesn't represent the final quality of the benchmark. "Our 3DMark DirectX 11 tech demo brings this scene to life with intelligent tessellation and advanced volumetric lighting using real-time light scattering," Futuremark explains. "The visible particles and clouds of smoke in the scene react to other objects using fluid dynamics simulation. Post processing, ambient occlusion and various... Read more...
We’ve been hearing about NVIDIA’s Kepler architecture since about September 2010. It was back at that years’ NVIDIA GPU Technology Conference, that company CEO Jen-Hsun Huang first publically disclosed that Kepler would offer massive performance per watt improvements over Fermi and previous-gen architectures and that GPUs based on Kepler would arrive in 2011. Well, the launch date has obviously slipped. How Kepler’s power efficiency looks, we’ll get to a little later. The rumor mill kicked into high gear over the last few months, and has been consistently churning out more and more Kepler scuttlebutt (whether true or false) coincident with Radeon HD 7000 series launches.... Read more...
We’ve been hearing about NVIDIA’s Kepler architecture since about September 2010. It was back at that years’ NVIDIA GPU Technology Conference, that company CEO Jen-Hsun Huang first publically disclosed that Kepler would offer massive performance per watt improvements over Fermi and previous-gen architectures and that GPUs based on Kepler would arrive in 2011. Well, the launch date has obviously slipped. How Kepler’s power efficiency looks, we’ll get to a little later. The rumor mill kicked into high gear over the last few months, and has been consistently churning out more and more Kepler scuttlebutt (whether true or false) coincident with Radeon HD 7000 series... Read more...
Last week, Futuremark released the latest version of 3DMark.  We've taken the new benchmark for a spin using CPUs from Intel and AMD as well as GPUs from AMD and NVIDIA. The new version, dubbed 3DMark 11 (in reference to its level of DirectX support, not the upcoming year) includes a fresh set of tests, a game demo sequence, and measures CPU performance rather differently than its predecessor, 3DMark Vantage. We ran the benchmark through multiple tests, comparing it across AMD and Intel CPUs as well as AMD vs NVIDIA GPUs.... Read more...
Last week, Futuremark released the latest version of 3DMark.  We've taken the new benchmark for a spin using CPUs from Intel and AMD as well as GPUs from AMD and NVIDIA. The new version, dubbed 3DMark 11 (in reference to its level of DirectX support, not the upcoming year) includes a fresh set of tests, a game demo sequence, and measures CPU performance rather differently than its predecessor, 3DMark Vantage. 3DMark 11: Now with additional oceanic encrustations. We've run the benchmark through multiple tests, comparing it across AMD and Intel CPUs as well as AMD vs NVIDIA GPUs. According to Futuremark, 3DMK11 was designed meet four specific goals. These are: Produce consistent results that... Read more...
iBUYPOWER is launching three new systems that take advantage of AMD's new 6000 series graphic cards. The new systems include the Gamer Mage D295, Gamer Mage D355, and Gamer Paladin F820. With the lowest price tag of the three new systems, the Gamer Mage D295 features a liquid cooled AMD Athlon II X4 640 Quad-Core processor, 4GB of DDR3 memory, an AMD Radeon 6850 1GB graphics card, a LG Blu-ray reader/DVD combo drive, a 700W power supply, and 1TB of storage. The Gamer Mage D335 steps things up a notch with a liquid cooled AMD Phenom II X6 1055T Six-Core processor, 8GB of DDR3 memory, the AMD Radeon 6870 graphics card, an 800W power supply, 1TB hard drive, and a 64GB solid state drive. This system... Read more...
Futuremark hasn't told anyone when it plans to launch 3DMark 11, but the video and screenshots the company has released thus far point towards a gorgeous application. It's arguably timely; the three-year-old 3DMark Vantage doesn't support DirectX 11. This could probably be fixed via an update, the same way 3DMark 2005 was rebuilt as 3DMark 2006, but Futuremark apparently has enough changes in mind to justify a new program. These tidings are virtually guaranteed to kick off a fresh round of debate over whether or not 3DMark is a "real" test, or whether it deserves to be considered a benchmark at all. In addition to providing news of the actual video, we've decided to tackle this question. It's... Read more...
AMD is hard launching a pair of new Radeon HD 6800 series cards today, based on the GPU formerly codenamed “Barts”. The new Radeon HD 6870 and Radeon HD 6850 are the first cards to arrive utilizing AMD’s second-generation DirectX 11 architecture. The cards are designed to offer Radeon HD 5800-class performance at much lower price points, with lower power consumption and with smaller dies, which make them more economical to produce. We’ve got the full scoop along with single-GPU and CrossFire testing on the pages ahead... AMD Radeon HD 6870 & 6850 Graphics Debut... Read more...
Notice anything different in that Radeon graphics logo kicking back off to the left here?  If not, you weren't paying attention, so forty lashes for you with a bump-mapped, specular lit, highly tesselated wet noodle.  Though AMD may have finally decided to do away with their ATI branding so many years after the acquisition, you can rest assured the AMD Radeon team still has an ATI power plant driving their muscle car graphics division.  And it's safe to say that power plant is firing on all cylinders these days, with all the chatter and buzz we've been serving up here based on the company's upcoming releases and embargo lifts.  Earlier this week we confirmed the model naming... Read more...
The Steam Hardware Survey for August 2010 has been out for a bit, but it's always interesting to see what trends are influencing PC gamers over a period of months. There's a great deal of data available; we'll break down some of the more pertinent and interesting categories. Video Cards:DX11 Ramping Well The first thing of note in this category is the rate at which DX11 adoption is growing. Not only has the API's total market share grown by 82 percent in the past six months, the rate of growth from month to month has also grown. In May, DX11 market share grew by 10 percent; in June, July, and August it grew by 22 percent, 14 percent, and 18 percent respectively. Gamers have largely completed... Read more...
A few weeks back, AMD quietly released a couple of new graphics cards in the Radeon HD 5500 series. For a while there, starting with the Radeon HD 5870 in late September of last year, it seemed like AMD was releasing a new series of graphics cards aimed at different price points, practically every few weeks. Things slowed down a bit once the company had a complete top-to-bottom line-up of DX11 and Eyefinity capable cards from prices ranging from about $49 to $600, but obviously AMD wasn’t quite done beefing up the Radeon HD 5000 series. The recently released Radeon HD 5500 series cards differed from their predecessors in only one meaningful way—they were equipped with GDDR5 memory.... Read more...
A few weeks back, AMD quietly released a couple of new graphics cards in the Radeon HD 5500 series. For a while there, starting with the Radeon HD 5870 in late September of last year, it seemed like AMD was releasing a new series of graphics cards aimed at different price points, practically every few weeks. Things slowed down a bit once the company had a complete top-to-bottom line-up of DX11 and Eyefinity capable cards from prices ranging from about $49 to $600, but obviously AMD wasn’t quite done beefing up the Radeon HD 5000 series. The recently released Radeon HD 5500 series cards differed from their predecessors in only one meaningful way—they were equipped with GDDR5 memory.... Read more...
Back in April, we first gave you a glimpse of the extreme Asus ARES dual-Radeon HD 5870 GPU powered graphics card, complete with some preliminary benchmarks. At the time, the specifications weren't quite finalized and there was little word about availability in the U.S., but the card's impressive configuration immediately piqued our interest. The ARES was, after all, a "true dual-Radeon HD 5870" CrossFire setup on a single PCB. The Radeon HD 5970 was / is the fastest single graphics card on the market, and the Asus ARES would clearly offer more performance due to its increased number of stream processor cores and potentially higher clocks. Over the long holiday weekend, we received word that... Read more...
Back in April, we first gave you a glimpse of the extreme Asus ARES dual-Radeon HD 5870 GPU powered graphics card, complete with some preliminary benchmarks. At the time, the specifications weren't quite finalized and there was little word about availability in the U.S., but the card's impressive configuration immediately piqued our interest. The ARES was, after all, a "true dual-Radeon HD 5870" CrossFire setup on a single PCB. The Radeon HD 5970 was / is the fastest single graphics card on the market, and the Asus ARES would clearly offer more performance due to its increased number of stream processor cores and potentially higher clocks. Over the long holiday weekend, we received word that... Read more...
When Intel announced its plans to develop a discrete graphics card capable of scaling from the consumer market to high-end GPGPU calculations,  it was met with a mixture of scorn, disbelief, interest, and curiosity. Unlike the GPUs at SIGGRAPH in 2008 (or any of the current ones, for that matter), Larrabee was a series of in-order x86 cores connected by a high-bandwidth bus. In theory, Larrabee would be more flexible than any GPU from ATI or NVIDIA; Intel predicted its new GPU would begin an industry transition from rasterization to real-time raytracing (RTRT). Larrabee's original GPU core. A bit of CPU here, a dash of GPU there...Larrabee parts were supposed to ship in 2010, but last December... Read more...
AMD revealed more information on its first Fusion-class product at ISSCC this week. The new chip will combine both a CPU and GPU on a single package, but don't use either nickname—AMD is  calling the new chip an "APU" or Application Processor Unit as part of its bid to shift product focus from the core components in a system to the tasks and workloads a system is capable of handling. Done properly, this could solve certain nomenclature confusions that have plagued the computer market from the very beginning, but we aren't holding our breath. Both AMD and Intel have tackled this type of rebranding before (think AMD Live! and Intel ViiV), with minimal success. For now, however, we'll roll... Read more...
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