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Enemy Territory: Quake Wars

Enemy Territory: Quake Wars
OpenGL Gaming Performance


Enemy Territory:
Quake Wars

Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some.  In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two.  ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures.  The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory.  Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously.  The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering.




Our custom Enemy Territory: Quake Wars benchmark produced some unexpected results. In the single-card testing, the new GeForce GTX 480 was the fastest of the singe-GPU powered cards--only the Radeon HD 5970 was faster. In the multi-card tests, however, the GeForce GTX 480 SLI configuration hovered around 137 FPS, presumably due to a CPU limitation. The Radeons showed greater scaling and didn't suffer from the same limitations, however, so we suspect there was a drive issue at play here that prevented the GTX 480s from hitting their true potential in this game.


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