NVIDIA GeForce GTX 1080 Performance Review: Pascal, The New King

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Hitman And Ashes Of The Singularity DX12 Performance

The latest Hitman title for 2016, once again follows Agent 47, a genetically-enhanced, cold-blooded assassin, who finds himself at the center of new missions scatted about Central Europe, but not before some drama in an ICA training facility some 20 years before the events of 2012's Hitman: Absolution. We tested the game using its DirectX 12 code path, at multiple resolutions, with all in-game options set to their maximum / Ultra values, with FXAA and 16x anisotropic filtering enabled...

Hitman (2016)
DirectX 12 Gaming Performance

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Hitman (2016)

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The GeForce GTX 1080 continued its winning ways in our Hitman tests. It outperformed all of the other cards, including the Radeon R9 Fury X, despite the latter's strong performance in comparison to the Maxwell-based GeForces with DirectX 12. The GTX 1080 pulls even farther ahead of the Titan X here, besting that $1000 behemoth by over 30%.
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The GeForce GTX 1080's average framerates looked good in Hitman, and so did its frametimes. The GTX 1080 pumped out frames at a relatively smooth, even clip, with nary a hiccup. The Radeon, however, had a couple of noticeable spikes here.

Ashes Of The Singularity
DirectX 12 Performance

Oxide's Ashes Of The Singularity offers planetary warfare on a massive scale. The game also includes one of the first DirectX 12 benchmarks. And it's not synthetic like 3DMark’s API overhead feature test, but rather a real-world representation of in-game performance using a variety of workloads. We ran the Ashes benchmark at multiple resolutions with its "crazy" graphics preset and 4X anti-aliasing enabled to put as heavy a workload as possible on the GPUs.

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Ashes Of The Singularity

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The GeForce GTX 1080 continued to rule the roost in the Ashes Of The Singularity benchmark. Its framerates outpaced all of the other cards, across the board.

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Details of the GeForce GTX 1080's 4K run through the Ashes of the Singularity benchmark are pictured above. As you can see, every test is completely GPU bound.

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