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Enemy Territory: Quake Wars |
OpenGL Gaming Performance | |
Enemy Territory: Quake Wars
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Enemy Territory: Quake Wars is Based on a radically enhanced version of id's Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. In fact, we'd venture to say that id took EA's team-based warfare genre up a notch or two. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many smaller textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4x anti-aliasing and 16x anisotropic filtering. |
Our Enemy Territory: Quake Wars results mirror those of 3DMark Vantage on the previous page. Once again, all of the mainstream cards perform within a couple of frames per second of on another. And the more expensive Radeon HD 4870 and GeForce GTX 260 pull out in front by a sizable margin.