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Performance Comparisons with
Quake 4
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Details: www.quake4game.com
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Quake 4
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id Software, in conjunction with developer Raven, released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 through 2,560 x 1,600 with 4X AA and 8X aniso filtering enabled simultaneously.
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Quake 4 @ 2560x1600
The GeForce 8800 Ultra was between 2% and 10% faster then the GeForce 8800 GTX in our custom Quake 4 benchmark, depending on the system configuration and resolution. The peformance delta is more pronounced at the higher resolutions, but thanks to its higher core GPU and memory clock speeds, the Ultra was obviously faster than the GTX throughout. And once again, the Radeon X1950 XTX, while capable of some decent numbers, simply couldn't compete with 8800s.