NVIDIA GeForce 8800 Ultra

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Performance Comparisons with Quake 4
Details: www.quake4game.com


Quake 4
id Software, in conjunction with developer Raven, released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar.  Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 through 2,560 x 1,600 with 4X AA and 8X aniso filtering enabled simultaneously.


Quake 4 @ 2560x1600

 

The GeForce 8800 Ultra was between 2% and 10% faster then the GeForce 8800 GTX in our custom Quake 4 benchmark, depending on the system configuration and resolution. The peformance delta is more pronounced at the higher resolutions, but thanks to its higher core GPU and memory clock speeds, the Ultra was obviously faster than the GTX throughout. And once again, the Radeon X1950 XTX, while capable of some decent numbers, simply couldn't compete with 8800s.


Tags:  Nvidia, GeForce, Ultra, force, ULT, id
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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