NVIDIA 3D Vision 2 and The Asus VG278H LCD Review

NVIDIA’s new 3D Vision 2 glasses share some similarities with the originals in terms of their lense shape overall look, but a number of aspects have been tweaked for better performance and comfort.


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As we mentioned on the previous page, the lenses used in the 3D Vision 2 glasses are 20% larger, to allow for wider viewing angles. The shape of the glasses has also been changed slightly to better wrap around the wearer’s head and there is a ridge along the inside-top end that helps block more light, for better immersion.

 

 
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NVIDIA says the glasses feature a “gaming inspired design”, but what that means isn’t exactly clear; they just look like a hardcore pair of sunglasses to us. Additional design cues include NVIDIA badges on both sides, and new, slimmer arms, made from a soft composite material. Instead of wrapping around the wearer’s ear, the arms on the new glasses hug the head, so they’ll fit easily under a headset and are more comfortable during longer gaming sessions. The glasses also include adjustable nose-pieces to ensure a better fit for users and even allow enough room to fit over some prescription eyewear underneath.

In addition to the new 3D Vision 2 glasses, NVIDIA has also worked with its partners to help bring Lightboost enabled notebooks and monitors to market. Toshiba has a couple of notebooks already in the works, and although we don’t have confirmation just yet, others are likely to follow suit. Asus is also at the ready with a 27” Lightboost enabled LCD—the VG278H—which we were able to test out with a pair of the new 3D Vision 2 glasses.

 


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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