nForce 4 SLI Motherboard Round-Up

For our next game test, we benchmarked all three of our NF4 SLI based test systems using a custom multi-player Doom 3 timedemo. We cranked the resolution down to 640 x 480, and configured the game to run at its "Low-Quality" graphics setting. Although Doom 3 typically taxes today's high-end GPUs, when it's configured at these minimal settings it's more CPU / Memory-bound than anything else...

Benchmarks with Doom 3
OpenGL Gaming Performance

In our custom multi-player Doom 3 benchmark, the DFI LANParty NF4 SLI-DR was once again able to outperform the competition.  The DFI board finished the test 4.2 frames per second faster than the MSI K8N Neo4 Platinum/SLI and 6.6 frames per second faster than the Gigabyte K8NXP-SLI.

Benchmarks with Half Life 2
DirectX 9 Gaming Performance

In our last low-res in-game test, we benchmarked Half-Life 2 with a custom recorded timedemo that takes us along a cliff and through a few dilapidated shacks in an area of the "Coastal" map, battling enemies throughout.  These tests were run at low-resolution and with low graphical detail, to allow the CPUs to run flat out, and not be held back by graphics sub-system performance.

Performance in Half Life 2 essentially mirrored what we saw with Unreal Tournament 2004.  In our custom low-resolution HL2 test, the DFI LANParty NF4 SLI-DR finished a couple of frames per second ahead of the Gigabyte board, and about 5.5 frames per second ahead of the MSI board. Up to this point, DFI's LANParty NF4 SLI-DR has consistently been faster than its competition.  It seems like the folks at DFi really put some thought into the design and manufacture of the LANParty NF4 SLI-DR.


Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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