We've got one more round of 3D
Mark 2001 tests before we move on. This time we ran
the default 1024x768 benchmark with each of the
anti-aliasing methods available.
3D Mark 2001 Benchmarks
With 4X AA enabled, 3D Mark 2001
looked fantastic, but seemed to slowdown a bit during some
Who Didn't Love
Remedy's Direct X 8 game engine used in 3DMark 2001 is
the same one powering the very popular third person shooter,
Hmmm...are you beginning to see
the trend? Again we see that both cards basically performed
the same. Max Payne does not have a "built-in"
benchmarking utility, so we tested using the timedemos and
mod available at
|Quake 3 Arena
That's enough DirectX testing
for now. Next up is the venerable (and old) Quake 3
This first Quake 3 test was run
at the "Fastest" setting, but with 32-Bit color enabled.
Quake 3 isn't very "pretty" using these graphical options,
but it sure is fast! There's nothing like a triple
digit framerate at 1600x1200!
This time around we set Quake 3
to the "High Quality" setting, enabled tri-linear filtering
and set the geometric detail and texture quality sliders to
maximum. We saw a sharp drop off at higher
resolutions, losing over 20 FPS at 1600x1200, but
performance was still excellent.
Never content with "stock"
performance, we overclocked our MSI Starforce 822 again and
ran it through another batch of "High Quality" tests...
Now that's what we like to see!
While overclocked, we gained back all of the performance we
lost by enabling the "High Quality" graphical options, and
we once again broke the 100FPS barrier at 1600x1200.
Quake3 and The Rating