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Metro 2033 |
DirectX 11 Gaming Performance |
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Metro 2033
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Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment; rather, you’re left to deal with life, or lack thereof, more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform and includes a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism. This title also supports NVIDIA PhysX technology for impressive in-game physics effects. We tested the game at resolutions of 1920x1200 and 2560x1600 with adaptive anti-aliasing and in-game image quality options set to their High Quality mode, with DOF effects disabled. |
In Metro 2033, we see more neck-and-neck competition. At a 1920x1200 resolution, the Asus and Sapphire cards come in with identical average framerates of 47.67, while MSI’s 7790 posts an average framerate of 47.33. That’s the sort of gap you’d expect to see among cards that are on identical clocks, but remember that the MSI 7790 is clocked a little slower for both its engine and memory speeds.