 |
Performance Comparisons With Aquamark 3 |
DX8 and DX9 Shaders |
|
Aquamark 3
|
Aquamark 3 comes to us by way of Massive Development. Massive's release of the original Aquanox in 1999 wasn't very well received by the gaming community, but it was one of the first games to implement DX8 class shaders, which led to the creation of Aquamark 2 - a benchmark previously used by many analysts. Since the Aquamark benchmarks are based on an actual game engine, they must support old and new video cards alike. Thus, the latest version of Aquamark, Aquamark 3, utilizes not only DirectX 9 class shaders, but DirectX 8 and DirectX 7 as well. We ran this benchmark at resolutions of 1024x768 and 1600x1200 with no anti-aliasing followed by 4X AA and 8X anisotropic filtering. |


Here, we continued to see the expected trend, with the Radeon X800 Pro taking the pole position throughout. The NX6600GT did keep close pace with the GeForce 6800, with the margins never exceeding 5 FPS at any given time. The X800 Pro kept things separated by closer to 6-8 FPS at 1024 and 18-20 FPS at 1600.