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And some Doom 3 - Multi-Player Fragging |
Resurrection of Evil released, demons rejoice! |
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Doom 3
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The first round of Doom 3 focused on single-player performance. Now we'll run a round of multiplayer tests and see how things unfold. These tests were taken with our custom "HH_Frag2" demo, which is a recording of a five-player online match in the "Frag Chamber" map area. We ran benchmarks with Doom 3 set to its "High-Quality" mode, at resolutions of 1,024 x 768 and 1,600 x 1,200 without AA or Aniso Filtering enabled and then with 4X AA, and with 4X AA and 8X Aniso enabled. Note: Doom 3 enabled 8X anisotropic filtering automatically when set to "High Quality" in the game's control panel. |
Our initial few runs at 1024x768 produced a much closer grouping of the cards when using our custom multi-player demo. We're topping out at just over 120 frames per second at this resolution, with even the 6600GT coming in at 116.6 fps. The placement of the cards remained the same at the higher resolution, although the gap between the AX800XL and NX6800GT widened by a large amount. Although 3 frames originally separated the two cards, this difference increased to over 16 frames at 1600x1200. The 6800GT is performing well in Doom 3, so much so that even when enabling AA and Aniso, its frame rates are challenging the 6600GT without AA or AF enabled.