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Performance Comparisons w
ith Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 without anti-aliasing enabled and then again with 4X AA and 16X aniso enabled simultaneously.
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With Quake 4 testing, the GIGABYTE GeForce 8600GTS managed to narrow the Radeon X1950 Pro's lead, but it couldn't quite make the top spot. This time the 8600GTS trailed the Radeon by roughly 4 FPS. Additionally, the GeForce 7600GT and MSI NX8600GT kept things close, with the NX8600GT averaging a 3 FPS lead. Predictably, the NX8500GT was the slowest of the group, barely breaking 20 FPS at 1280x1024.