June 27, 2001
Now let us venture into
the realm of OpenGL testing...
Quake 3 Arena
Testing "The GF3 Battle Continues"
Fill rate Rules...
We ran the venerable
Quake 3's built in Demo001 timedemo at a variety of
settings and color depths...
Anytime you see 100+
frames per second at a resolution of 1600x1200, you
know it's fast. Virtually all current
"high-end" video cards will perform excellently at
Quake 3's "Fastest" setting though...lets kick it up
Again at Quake 3's
"Normal" setting we see great numbers across the
board, completely playable at 1600x1200 resolution.
Lets up the ante again though...
Even with Quake 3's
visual settings completely maxed out we see
fantastic performance form the Leadtek Winfast
GeForce 3 TD. Again we see both GeForce 3
cards attaining almost identical scores. For
the absolute pinnacle of image quality, FSAA must be
enabled. We enabled FSAA while at
a resolution of 1024x768x32...
The new Quincunx FSAA
method is a great. It gives near 4X quality
with a much smaller performance hit. Quake 3
at 1024x768x32 with Quincunx FSAA enabled looks
absolutely fantastic and is completely playable at
The Leadtek WinFast GeForce3 TD
Don't Go Nuts
mentioned earlier, we were able to overclock our
Winfast GeForce 3 TD to 225MHz / 520MHz, a
significant increase over the default 200MHz /
460MHz. While overclocked we re-ran the Quake
3 "High Quality" timedemo.
We didn't see a large
increase in performance when overclocking the
Winfast GeForce 3 TD. nVidia's new Lightspeed
memory architecture helps alleviate the memory
bottleneck. Because of this you won't see the
same type of gains when overclocking a GeForce 3 as
we did when overclocking the less efficient GeForce
2. Nonetheless a greater than 10% gain at
1600x1200 is nothing to sneeze at.
and The Heat Meter