Next up, we have
some more DirectX testing with Epic's Unreal Tournament
2003. When testing with UT2003, we use a special ini
file that is supposed to ensure that all of the cards are
being benchmarked using the exact same in-game settings and
"High-Quality" graphical options. Unfortunately, the
validity of the GeForce FX's scores have been called into
question because NVIDIA's drivers cause texture filtering
level changes to something between trilinear and bilinear,
when Anisotropic filtering is enabled (click
here for more detailed information on this topic).
Please keep that in mind when viewing these results.
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Performances Comparisons
With UT:2003 |
Head Shot! |
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Continuing the
trend, the Abit and Leadtek cards performed at virtually the
same levels at both resolutions, in all test configurations.
With two cards based on the same GPU, clocked at the same
speeds, similar performance is to be expected. What's
interesting to note is the 10% jump in performance at
1600x1200 when anti-aliasing is enabled with the new v45.23
drivers. NVIDIA has been optimizing for more efficient
bandwidth use it seems. Once again, the 9800 Pro took
the top spot in every test until we enabled Anisotropic
filtering. However, until the issue mentioned above is
cleared up, these numbers will be questioned.
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Benchmarks / Comparison
With
Quake 3 Arena v1.32 |
I
Cannot Wait For Doom III...Q3 Needs To Be
Retired... |
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Next, we moved
on to some OpenGL testing with Quake 3 Arena. We
installed the v1.32 point release and ran some tests using
the built-in timedemo, "demo four". Before running
these tests, we set Quake 3 to its "High Quality" graphics
option with Tri-Linear filtering enabled, and then we maxed
out the texture quality and geometric detail options.
The GeForce FX
5900 doesn't support 6X anti-aliasing in OpenGL
applications, which is why we have "N/A"s listed in our
graphs for this, and the next set of tests. At both
resolutions, regardless of what drivers were used, or
whether or not anti-aliasing or anisotropic filtering were
enabled the GeForce FX 5900s performed at identical levels.
Without any anti-aliasing at 1024x768, the Leadtek and Abit
cards outperformed the Radeon 9800 Pro, but that changed
when we raised the resolution to 1600x1200. With AA
enabled, the FXs held onto a slight lead at both
resolutions, but that lead disappeared when AA and Aniso
were enabled simultaneously.
Some Serious Sam, Overclocking & The Conclusion...
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