For our first gaming test, we benchmarked the test systems using the multi-player Quake 4 timedemo that comes with the game. Then after that, we set them loose on F.E.A.R. To try and isolate the motherboard's performance as much as possible we dropped the graphics settings to a minimum and cranked the processor settings to the max. We also used a resolution of 640x480, also as an attempt to isolate processer and chipset performance.
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Performance Comparisons with
Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, recently released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran this these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1,280 x 1,024 and 1,600 x 1,200 with 4X AA and 8X aniso enabled simultaneously.
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While the P5K3 put forth a good effort, it was edged out by the P35T-DQ6 here.
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Performance Comparisons with F.E.A.R
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More Info: http://www.whatisfear.com/us/
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F.E.A.R
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One of the most highly anticipated titles of 2005 was Monolith's paranormal thriller F.E.A.R. Taking a look at the minimum system requirements, we see that you will need at least a 1.7GHz Pentium 4 with 512MB of system memory and a 64MB graphics card, that is a Radeon 9000 or GeForce4 Ti-class or better, to adequately run the game. Using the full retail release of the game patched to v1.08, we put the graphics cards in this review through their paces to see how they fared with a popular title. Here, all graphics settings within the game were set to the maximum values, but with soft shadows disabled (Soft shadows and anti-aliasing do not work together currently). Benchmark runs were then completed at resolutions of 1280x960 and 1600x1200, with anti-aliasing and anisotropic filtering enabled.
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The P5K3 Deluxe wins the last of our tests, maintaining the trend it has kept almost throughout our tests. We also couldn't help noticing that the NVIDIA 8800GTXs in our test rig produced some insane frame rates at these low settings.