Need for Speed: Carbon
|Dating back to the days of floppy disks, EGA, and the Lamborghini Countach, the Need For Speed franchise is undoubtedly one of the most popular in gaming history. The most recent addition to the franchise is Need For Speed: Carbon, a racing-sim loaded with muscle cars and exotics in addition to a number of lighting and special graphics effects. We ran these NFS: Carbon benchmarks by utilizing FRAPS and tracking framerates on the same track, using the same car with every card. The game was configured with all of its graphics-related options set to their maximum values, with motion blur enabled. We tested the game at resolutions of 1280 x 1024 and 1600 x 1200 with 4X AA and 16X anisotropic filtering enabled simultaneously.|
The HIS X1950 Pro ruled the streets in Need for Speed: Carbon, speeding its way to a healthy 20-25% lead over the GeForce cards in the standard tests. Secondary runs with AA and Aniso enabled were a bit closer between the top two cards, but overall the performance of the X1950 Pro with additional pixel processing enabled were actually on par with the 7900 GT and GS without any AA or aniso at all.