Splinter Cell: Chaos Theory
|Based on a heavily modified version of the Unreal Engine, enhanced with a slew of DX9 shaders, lighting and mapping effects, Splinter Cell: Chaos Theory is gorgeous with its very immersive, albeit dark, environment. The game engine has a shader model 3.0 code path that allows the GeForce 6 & 7 Series of cards, and the new X1000 family of cards, to really shine, and a recent patch has implemented a shader model 2.0 path for ATI's X8x0 generation of graphics hardware. For these tests we enabled the SM 3.0 path on all of the cards we tested. However, High Dynamic Range rendering was disabled so that we could test the game with anti-aliasing enabled (a future patch should enable AA with HDR on the X1K family). We benchmarked the game at resolutions of 1280x1024 and 1600x1200, both with and without anti-aliasing and anisotropic filtering.|
Once again, we can report that there were some impressive gains in most tests when upgrading from the X1900 GT to the X1950 Pro. Even more important in the grand scheme of things is the X1950 Pro's performance with AA and Anisotropic Filtering enabled. Whereas the three GeForce cards took the top three spots at both resolutions in the standard testing runs, the HIS card leapfrogged over all three to take the lead, with a half frame lead at 1280x1024 which widened to three and a half frames at 1600x1200.