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Benchmarks / Comparison
With
Gun Metal |
Transformers? Thexder? or is it Gun Metal? |
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Gun
Metal
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We
continued our testing with the pseudo-DX9 based Gun
Metal benchmark developed by Yeti Studios. This
benchmark, like all of the others used in this review,
is based on an actual game engine. Gun Metal uses
Vertex Shader 2.0 and Pixel Shader 1.1 ops in the
creation of the game world. This test is heavily
GPU limited, and because Yeti's intent was to stress all
modern 3D accelerators, anti-aliasing (2X) and
Anisotropic filtering are enabled by default, and cannot
be disabled. We ran this test at 1024x768 and then
again at 1280x1024. |
Gun Metal is one
of those benchmarks that is fun to watch. Every time
it runs there are new things to pick out and the details in
the world are excellent. There is an effect that is
used to make the clouds look like they are transforming
shape that is quite impressive, giving a convincing
impression of clouds forming at random. This is also
one of those benchmarks that favor the 5700 Ultra in
performance. The Ultra managed to maintain a 4-5 frame
lead over the GV-R96X128D overall, but from a purely
objective standpoint, Gun Metal just plain looked better
with the ATi cards.
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Performances Comparisons
With Novalogic's Comanche 4 |
Combat Helicopter Sim |
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Comanche
4
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We used Novalogic's combat helicopter simulator
Comanche 4 for our next batch of DirectX tests. Comanche
4 uses DX8 class pixel and vertex shaders to produce
some of the realistic visuals used throughout the game.
Unlike some of the previous tests, this benchmark is
heavily influenced by CPU and system memory performance,
especially at lower resolutions. However, when the
resolution is raised and anti-aliasing and anisotropic
filtering are enabled, the current crop of video cards
tend to slow down quite a bit. |
Like Gun Metal,
Comanche 4 just seemed to have a better, more detailed
appearance with the GV-R96X128D compared to the 5700 Ultra.
With the NO AA tests, the cards were all on the same page,
with the 5700 Ultra flexing its muscle at 1600x1200.
At 4X AA all three declined equally at 1024x768, but at
1600X1200 we saw the Ultra hold firm by roughly 12FPS.
With 6X AA the Ultra seemed to lose the battle to the ATI
cards at 1024x768, but gained its foothold at 1600x1200 by a
small margin. Lastly we loaded 4X AA and 8X
Anisotropic Filtering and the 5700 took top spot again.
Wolfenstein, Overclocking & Our Final Analysis
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