Gigabyte GVR96X128D 9600XT

Article Index

The Gigabyte GVR96X128D 9600XT - Page 5

The GV-R96X128D 9600XT from Gigabyte
High-End Quality at a Mid-Range Price

By, Jeff Bouton
March 2, 2004

Benchmarks / Comparison With Gun Metal
Transformers? Thexder? or is it Gun Metal?

Gun Metal

We continued our testing with the pseudo-DX9 based Gun Metal benchmark developed by Yeti Studios. This benchmark, like all of the others used in this review, is based on an actual game engine.  Gun Metal uses Vertex Shader 2.0 and Pixel Shader 1.1 ops in the creation of the game world.  This test is heavily GPU limited, and because Yeti's intent was to stress all modern 3D accelerators, anti-aliasing (2X) and Anisotropic filtering are enabled by default, and cannot be disabled.  We ran this test at 1024x768 and then again at 1280x1024.

Gun Metal is one of those benchmarks that is fun to watch.  Every time it runs there are new things to pick out and the details in the world are excellent.  There is an effect that is used to make the clouds look like they are transforming shape that is quite impressive, giving a convincing impression of clouds forming at random.  This is also one of those benchmarks that favor the 5700 Ultra in performance.  The Ultra managed to maintain a 4-5 frame lead over the GV-R96X128D overall, but from a purely objective standpoint, Gun Metal just plain looked better with the ATi cards.

Performances Comparisons With Novalogic's Comanche 4
Combat Helicopter Sim

Comanche 4

We used Novalogic's combat helicopter simulator Comanche 4 for our next batch of DirectX tests. Comanche 4 uses DX8 class pixel and vertex shaders to produce some of the realistic visuals used throughout the game. Unlike some of the previous tests, this benchmark is heavily influenced by CPU and system memory performance, especially at lower resolutions. However, when the resolution is raised and anti-aliasing and anisotropic filtering are enabled, the current crop of video cards tend to slow down quite a bit.

Like Gun Metal, Comanche 4 just seemed to have a better, more detailed appearance with the GV-R96X128D compared to the 5700 Ultra.  With the NO AA tests, the cards were all on the same page, with the 5700 Ultra flexing its muscle at 1600x1200.  At 4X AA all three declined equally at 1024x768, but at 1600X1200 we saw the Ultra hold firm by roughly 12FPS.  With 6X AA the Ultra seemed to lose the battle to the ATI cards at 1024x768, but gained its foothold at 1600x1200 by a small margin.  Lastly we loaded 4X AA and 8X Anisotropic Filtering and the 5700 took top spot again.

Wolfenstein, Overclocking & Our Final Analysis

Related content