|
Benchmarks
With
Halo |
Halo
- No Xbox Here! |
|
Halo
|
For
many gamers, the release of Halo marked the end of a
long wait, since it was originally released as an Xbox
exclusive a few years back. No additional patches
or tweaks are needed to benchmark with Halo, as Gearbox
has included all of the necessary information in their
README file. The Halo benchmark runs through four
of the cut-scenes from the game, after which the average
frame rate is recorded. We ran this benchmark
twice, once at 1024x768 and then again at 1280x1024.
Anti-aliasing doesn't work properly with this game at
the moment, so all of the test below were run with
anti-aliasing disabled. |
Interestingly,
at the lower resolution, the 9600XT lagged behind the 5700
Ultra, yet at the higher resolution it eked out a minor
lead. The bottom line is at higher resolutions, the 9600XT
and 5700 Ultra offer comparable performance with HALO. The
9600 Pro managed a respectable score as well, but couldn't
keep up overall.
|
Benchmarks
With Unreal Tournament 2003 |
DX8
Performance |
|
Unreal
Tournament 2003
|
Epic's Unreal Tournament series has consistently been
one of the most popular first person shooters, and by no
coincidence is it also one of the most commonly used
video card benchmarks. We continued our DirectX
benchmarking with a completely patched, retail version
Unreal Tournament 2003. When benchmarking with
UT2003, we use a utility that ensures all of the cards
are being tested with the exact same in-game settings
and "High-Quality" graphical options. We ran the UT2003
benchmarks at resolutions of 1024x768 and 1600x1200
without anti-aliasing, and then again with 4X and 6X AA
enabled. We kept Anisotropic filtering disabled
here because NVIDIA and ATi aren't doing the same level
of trilinear filtering when aniso and trilinear are
enabled together. |
At 1024x768, all
three cards posted relative scores, showing that each card
was being CPU limited. This particular test does a
good job of showing how each card reacts as driver qualities
increase. Once 4X and 6X were enabled, we see a
cascading decline at the lesser resolution, with the
Gigabyte losing the least ground compared to the comparison
cards. When we increase the resolution to 1600x1200,
the NO AA tests were still a bit limited, although the
variances were greater than the earlier test. Once we
enabled 4X AA, the two ATi cards dropped significantly,
while the GeForce model took a much more reasonable hit.
At 6X AA, things evened out between the three cards once
again, with the 5700 Ultra holding a slight lead over the
9600XT.
Splinter Cell & Final Fantasy
|