Gigabyte GVR96X128D 9600XT

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The Gigabyte GVR96X128D 9600XT - Page 3

The GV-R96X128D 9600XT from Gigabyte
High-End Quality at a Mid-Range Price

By, Jeff Bouton
March 2, 2004

Benchmarks With Halo
Halo - No Xbox Here!


Halo

For many gamers, the release of Halo marked the end of a long wait, since it was originally released as an Xbox exclusive a few years back.  No additional patches or tweaks are needed to benchmark with Halo, as Gearbox has included all of the necessary information in their README file.  The Halo benchmark runs through four of the cut-scenes from the game, after which the average frame rate is recorded.  We ran this benchmark twice, once at 1024x768 and then again at 1280x1024.  Anti-aliasing doesn't work properly with this game at the moment, so all of the test below were run with anti-aliasing disabled.

Interestingly, at the lower resolution, the 9600XT lagged behind the 5700 Ultra, yet at the higher resolution it eked out a minor lead. The bottom line is at higher resolutions, the 9600XT and 5700 Ultra offer comparable performance with HALO. The 9600 Pro managed a respectable score as well, but couldn't keep up overall.

Benchmarks With Unreal Tournament 2003
DX8 Performance


Unreal Tournament 2003

Epic's Unreal Tournament series has consistently been one of the most popular first person shooters, and by no coincidence is it also one of the most commonly used video card benchmarks.  We continued our DirectX benchmarking with a completely patched, retail version Unreal Tournament 2003.  When benchmarking with UT2003, we use a utility that ensures all of the cards are being tested with the exact same in-game settings and "High-Quality" graphical options. We ran the UT2003 benchmarks at resolutions of 1024x768 and 1600x1200 without anti-aliasing, and then again with 4X and 6X AA enabled.  We kept Anisotropic filtering disabled here because NVIDIA and ATi aren't doing the same level of trilinear filtering when aniso and trilinear are enabled together.

At 1024x768, all three cards posted relative scores, showing that each card was being CPU limited.  This particular test does a good job of showing how each card reacts as driver qualities increase.  Once 4X and 6X were enabled, we see a cascading decline at the lesser resolution, with the Gigabyte losing the least ground compared to the comparison cards.  When we increase the resolution to 1600x1200, the NO AA tests were still a bit limited, although the variances were greater than the earlier test.  Once we enabled 4X AA, the two ATi cards dropped significantly, while the GeForce model took a much more reasonable hit.  At 6X AA, things evened out between the three cards once again, with the 5700 Ultra holding a slight lead over the 9600XT.

Splinter Cell & Final Fantasy

Tags:  Gigabyte, x1, XT, VR, R9

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