Half-Life 2 Benchmarks
|Half-Life 2 is a game that needs no introduction. The underlying technology behind HL2, however, may not be as well known. The Source Engine powering Half-Life 2 is responsible for the game's realistic visuals, with support for shader model 2.0 shaders, bump mapping, and Cube and environment mapping. Half-Life 2 also makes use of dynamic lights, vertex lighting and light maps, and water with refraction and fresnel effects, among a host of other rendering features. We benchmarked Half-Life 2 with a long, custom-recorded timedemo taken in the "Canals" map, that takes us through both outdoor and indoor environments. These tests were run at resolutions of 1280 x 1024 and 1600 x 1200 with 4XAA anti-aliasing and 16X anisotropic filtering enabled concurrently.|
Half-Life 2 provides another twist, with the GV-NX78T256V-B falling in behind the Radeon X850XT in three out of the four tests. The variances were anywhere between 5-11%, with the largest delta coming from the 1600x1200 test with Anti-aliasing and Anisotropic Filtering applied. Looking at the numbers, the latest generation of cards, including the 7800GT, are quite capable of handling Half-Life 2's rendering and shading techniques. The lowest frame rate we got went only as low as 63 fps -- a full third faster than the year older 6800GT.