Doom 3 Testing
|Unlike the vast majority of titles currently shipping on the PC platform, which are based on Microsoft's DirectX API, iD software's Doom 3 is powered by an OpenGL-based game engine. The Doom 3 engine is capable of producing extremely realistic looking visuals through the use of high-detailed textures and a unified lighting and shadowing system with complex animations and scripting that generates real-time, fully dynamic per-pixel lighting and stencil shadowing. We ran this batch of single-player Doom 3 benchmarks using one of our own custom recorded demos with the game set to its "High-Quality" mode, at resolutions of 1280 x 1024 and 1600 x 1200 without anti-aliasing enabled, and again with 4X AA and 16X aniso enabled simultaneously.|
The GeForce cards redeemed themselves in Doom 3, long known as an nVIDIA-friendly benchmark. Gigabyte's video card entry quickly asserted itself, easily and handily winning each and every set of tests with splits of nearly 10-15 frames over the competition. ATi's X850XT usually took up the rear spot, well behind the other two cards at 1280x1024, and more on comparative terms with the 6800GT than the newer 7800GT at 1600x1200.