Chronicles of Riddick
|Starbreeze Studios is responsible for creating the surprisingly impressive Chronicles of Riddick: Escape From Butcher Bay. Riddick is a first person shooter that's powered by the company's proprietary Starbreeze Engine. This engine is currently being used for all projects at Starbreeze and is geared toward indoor or semi-indoor game environments, with per light-source light-mapping and high-quality shading with normal mapping. According to Starbreeze Studios, the engine has been under development for over seven years and is currently being used on the PC, PS2, Xbox, and GameCube platforms. However, the Starbreeze engine is also being ported onto next-generation platforms as well. Chronicles of Riddick: Escape From Butcher Bay has impressive visuals, a mature story line and has proven to be a tough challenge.|
In many ways, using Chronicles of Riddick mimics what we saw in the Doom3 testing. OpenGL games simply run better on GeForce-based video cards, leaving ATi's Radeon X850XT in the dust. To put into numbers, the GV-NX78T256V-B betters the X850XT by 35-40% at 1280x1024 testing, and approximately 28% at 1600x1200, with or without any additional pixel processing. As with Doom 3, however, even the NX6800GT is outperforming the X850XT, so we will have to look in the future at ATi's newer releases to see how they stack up.