Enemy Territory: Quake Wars
||Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.|
Our only OpenGL-based game, Enemy Territory: Quake Wars really doesn't offer up anything really new to chew on. The two 8800 cards are again at the top, this time with EVGA's overclocked 8800 GT claiming the top spot at both 1280x1024 and 1600x1200. Following behind by 7-8 fps are our two 9800 GTs, with Gigabyte's model holding from a 1.5 to 3 frame per second lead over Palit's, depending on the game resolution settings.