Gigabyte and Palit GeForce 9800 GT Face Off

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Crysis

 




Crysis
Details:www.ea.com/crysis/index.jsp


Crysis

If you're at all into enthusiast computing, the highly anticipated single player demo of the hot, new, upcoming FPS smash-hit Crysis, should require no introduction. Crytek's game engine visuals are easily the most impressive real-time 3D renderings we've seen on the computer screen to date.  The engine employs some of the latest techniques in 3D rendering like Parallax Occlusion Mapping, Subsurface Scattering, Motion Blur and Depth-of-Field effects, as well as some of the most impressive use of Shader technology we've seen yet.  In short, for those of you that want to skip the technical jib-jab, Crysis is HOT.  We ran the SP demo with all of the game's visual options set to 'High' to put a significant load on the graphics cards being tested.

   

In Crysis, we had expected to see Palit's 1 GB memory buffer come into effect, but we saw no realization of the effects of that extra memory - at least at these resolutions. While the deltas in performance between these two cards are quite small, the edge still winds up going to the GV-N98TZL-512H.  Still, we see that these cards are not going to beat out the older 8800 GT and GTS 512, limiting their upgrade path potential.


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