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OpenGL Benchmarks with Quake 3 |
Anisotropic
Filtering |
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In this final round of Quake 3 OpenGL benchmarking, we ran
the same combination of tests again, this time enabling 4X
Anisotropic filtering, otherwise known as 32-Tap.
With 32-Tap anisotropic filtering enabled, the performance
trend continued with each card. The 650/XP posted an
increase ranging from 3-5FPS and the MX Pro 600 held the
lead with its increased clockspeeds. We opted not to
run 64-Tap tests since the GeForce4 MX doesn't support it.
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More OpenGL Benchmarks with Serious Sam: TSE |
"Serious" OpenGL
Performance. |
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Croteam's Serious Sam:
The Second Encounter is another excellent tool for testing
a system's OpenGL performance. In fact, it is one of
the rare games that can be configured for both DirectX and
OpenGL, however, it seems to have found a home with
OpenGL. Let's take a look and see how things shaped
up.
Once again we saw some rather
unremarkable increases in performance when comparing the
4X cards to the 8X. Perhaps things will improve as
newer software is developed to take advantage of the
increased bandwidth?
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