Wolf: ET & UT2004
To start our in-game testing, we ran through a batch of time demos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine which makes it a very easy to use benchmarking tool. We ran the test using the "Fastest" setting at a low resolution of 640X480, using 16-bit color and textures. Running this test with a high-end graphics card, at these minimal settings, isolates processor and memory performance, without being limited by the graphics subsystem.
Using our custom Wolfenstein: Enemy Territory demo, we found that all of the systems performed similarly, with the Abit AA8 DuraMAX once again coming out on top. The Foxconn 925A01-8EKRS2 came in a very close second, followed by the i875 based system. Only 6.4 frames per second separated the "slowest" from the "fastest" systems in this test though, which is a difference of less than 5%.
Lastly, we did some benchmarking with Epic's Unreal Tournament 2004. When we tested these systems with UT 2004, we ensured that all of them were being benchmarked with the exact same in-game settings and graphical options, and we dropped the resolution and detail levels to isolate CPU and memory performance.
Talk about sounding like a broken record. In the Unreal Tournament 2004 tests, Abit's i925x walked away with yet another victory, trailed by the Foxconn 925A01-8EKRS2, and then the i875 based test system. The delta separating the first and last place finishers in this test was also very small, just barely over 4%.