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Performance Comparisons with Quake 4
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Details: http://www.quake4game.com/
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Quake 4
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id Software, in conjunction with developer Raven, released the latest addition to the wildly popular Quake franchise, Quake 4. Quake 4 is based upon an updated and slightly modified version of the Doom 3 engine, and as such performance characteristics between the two titles are very similar. Like Doom 3, Quake 4 is also an OpenGL game that uses extremely high-detailed textures and a ton of dynamic lighting and shadows, but unlike Doom3, Quake 4 features some outdoor environments as well. We ran these Quake 4 benchmarks using a custom demo with the game set to its "High-Quality" mode, at resolutions of 1280x1024 and 1600x1200 without anti-aliasing enabled and then again with 4X AA and 8X aniso enabled simultaneously.
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In Quake 4, we need to crank up the AA and Aniso to 4x AA / 8x AF before we can separate the wheat from the chaff. Standard testing had all five setups running within a 1-3fps window, but enable some AA and it's a whole different picture. The GX2 and SLI combo are barely affected by these changes, losing a frame here, a few frames there. The single card setups, on the other hand, lost from 20-33% when these settings are used.