Digital Storm Bolt Small Form Factor Gaming PC Review

Next, we run the Bolt through Metro 2033, S.T.A.L.K.E.R. CoP, and Batman: Arkham City.

Metro 2033
DX11 Gaming Performance
Metro 2033 is your basic post-apocalyptic first person shooter game with a few rather unconventional twists. Unlike most FPS titles, there is no health meter to measure your level of ailment, but rather you’re left to deal with life, or lack there-of more akin to the real world with blood spatter on your visor and your heart rate and respiration level as indicators. The game is loosely based on a novel by Russian Author Dmitry Glukhovsky. Metro 2003 boasts some of the best 3D visuals on the PC platform currently including a DX11 rendering mode that makes use of advanced depth of field effects and character model tessellation for increased realism.



In Metro 2033, the scores are almost a joke. Most of the other systems can barely eek out playable framerates in this game while the Bolt hit 51.67 FPS even at 1920x1080.

S.T.A.L.K.E.R. - Call of Pripyat
DX11 Gaming Performance
Call of Pripyat is the third game in the S.T.A.L.K.E.R. series and throws in DX11 to the mix. This benchmark is based on one of the locations found within the latest game. Testing includes four stages and utilizes various weather conditions, as well as different time of day settings. It offers a number of presets and options, including multiple versions of DirectX, resolutions, antialiasing, etc. SunShafts represents the most graphically challenging stage available. We conducted our testing with DX11 enabled, multiple resolutions, and Ultra settings.



The story is the same in S.T.A.L.K.E.R., where the Bolt again posted the best scores-this time by an even wider margin. Even at a high resolution, this rig didn't break a sweat.

Batman: Arkham City
DirectX Gaming Performance
Batman: Arkham City is a sequel to 2009’s Game of the Year winning Batman: Arkham Asylum. This recently released sequel, however, lives up to and even surpasses the original. The story takes place 18 months after the original game. Quincy Sharp, the onetime administrator of Arkham Asylum, has become mayor and convinced Gotham to create "Arkham City" by walling off the worst, most crime-ridden areas of the city and turning the area into a giant open-air prison. The game has DirectX 9 and 11 rendering paths, with support for tessellation, multi-view soft shadows, and ambient occlusion. We tested in DX11 mode with all in-game graphical options set to their maximum values, at various resolutions.

Though we didn't have many reference numbers to compare it to, we figured it made sense to run the Digital Storm Bolt over various resolutions and settings with Batman Arkham City.  We even turned on NVIDIA PhysX in the game engine, to ramp up the visuals and work the little alien speedster a bit harder.



The bottom line is this: did the system achieve playable framerates? Yes indeed, and with plenty of room to spare. You won't be able to choke the Bolt, even in games like this one with all settings cranked to the max.

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