Enemy Territory: Quake Wars
Enemy Territory: Quake Wars is Based on id's radically enhanced Doom 3 engine and viewed by many as Battlefield 2 meets the Strogg, and then some. ET: Quake Wars also marks the introduction of John Carmack's "Megatexture" technology that employs extremely large environment and terrain textures that cover vast areas of maps without the need to repeat and tile many small textures. The beauty of megatexture technology is that each unit only takes up a maximum of 8MB of frame buffer memory. Add to that HDR-like bloom lighting and leading edge shadowing effects and Enemy Territory: Quake Wars looks great, plays well and works high end graphics cards vigorously. The game was tested with all of its in-game options set to their maximum values with soft particles enabled in addition to 4X anti-aliasing and 16x anisotropic filtering.
Whereas the Sapphire HD 3650 and Gigabyte's 8600 GTS are nearly deadlocked for the value-gaming spot in our charts, Diamond's card begins to fall out of the picture starting with the ET: Quake Wars testing. Its slower clock and memory speeds simply prevent it from dealing with the others head-on, slipping behind in performance to the tune of 25% or more.