Diamond Multimedia Stealth S100 and S110

Article Index

Benchmarks with FFXI and Tomb Raider: AOD

 

 

Performances Comparisons With Final Fantasy XI Benchmark 2 v1.01
A Classic Console Franchise On The PC

Final Fantasy XI
The Final Fantasy franchise is well known to console gamers, but Squaresoft has since made the jump to the PC with a MMORPG version of this classic. The Final Fantasy XI benchmark runs through multiple scenes from the game and displays a final score every time a full cycle of the demo is completed. Although the demo is meant the check an entire system's readiness to play the game, the number of frames rendered scales when different video cards are used. Lower scores indicate some frames were dropped to complete the demo in the allotted time. The scores below were taken with the demo set to its "High Resolution" option (1024x768), with anti-aliasing disabled.

 

The field narrowed down at this point in the game.  This is mostly due to Final Fantasy XI's synthetic approach to benchmarking.  Instead of results being based on an actual frame rates, they are based on a total amount of frames system.  The more frames the card pumps out, the higher its scores. Nonetheless, the Diamond Stealth S110 steps up once again and takes the lead over the S100 by about 8%.

 

Head-to-Head Performance With Tomb Raider: AOD
The Anti-Greatest!

Tomb Raider: AOD
Although Tomb Raider: Angel of Darkness won't be winning any "Game of the Year" awards, it is one of the more advanced DirectX games currently available. We've recorded a custom demo of Lara jogging through an indoor garden area in the "Prague3" map. When using the Pixel Shader 2.0 code path, this area of the game utilizes a DOF (depth of field) blurring effect to enhance the sense of depth and size. We ran our custom demo at a resolution of 1024x768.

Lastly we fired up Tomb Raider: Angel of Darkness, which features the first mainstream CGI Babe, Lara Croft.  Normally we run three sets of tests per-resolution, Pixel Shader 1.4, Pixel Shader 2.0 and Pixel Shader 2.0 + AA.  However, as you can clearly see we from the above graph, we only ran the Pixel Shader 1.4 test.  The reasoning behind this choice is that the S110 does not support PS 2.0 and would not run the timedemo. That aside, you can clearly see that the Stealth S110 still holds the lead number wise by 37%.


Related content

Comments

Show comments blog comments powered by Disqus