Diamond Multimedia Stealth S100 and S110

Article Index

UT2004 Benchmarks and Wolfenstein: ET

 

 

Head-to-Head Performance With Unreal Tournament 2004
Epic's Next Smash Hit!

Unreal Tournament 2K4
Epic's "Unreal" games have been wildly popular, ever since the original Unreal was released in the late '90s. Unreal, Unreal Tournament, and then Unreal Tournament 2003, rapidly became some of our favorites, for both benchmarking, and for killing a few hours when our schedules allowed it! Epic recently released the latest addition to the franchise, Unreal Tournament 2004. We benchmarked these cards at resolutions of 1024x768 and 1280x1204, without any anti-aliasing and with 2X AA enabled.

 

This test exhibits a pivotal point between the two cards.  If you look solely at the scores when AA was disabled, you can see the S100 was able to hold its lead from the last benchmark.  However, when AA was turned on, the S110 nudged past the S100 by an average of 14%.  This is where the advantage of having extra memory/double the memory bandwidth comes into play.

 

Benchmarks / Comparisons With Wolfenstein: Enemy Territory
Q3 Engine Based Freebie

Wolfenstein: ET
We also ran through a batch of timedemos with the OpenGL game Wolfenstein: Enemy Territory. Wolfenstein: ET is a free, standalone multiplayer game that is based on the excellent Return to Castle Wolfenstein, that was released a few years back. It uses a heavily modified version of the Quake 3 engine, which makes it a very easy to use benchmarking tool. We created our own custom demo and used the built-in timedemo feature to check each card's frame-rate. The tests below were run at 1024x768 and again at 1280x1024, without anti-aliasing and with 2X AA enabled.

 

 

Though this test is infamous for producing low scores with ATi VPU's because of anomalies with ATi's drivers, it is still a good indicator when comparing two similar cards.  We can clearly see from the results above, that the trend from the last benchmark continues.  On average, the S110 lead the S100 by about 15%.  One other factor to note is the rough 20% loss in frame rate that occurred when the resolution was raised from 1024x768 to 1280x1024.


Related content

Comments

Show comments blog comments powered by Disqus