DFI LANPARTY LGA775 Showcase: The 925X-T2 & 875P-T

To start our in-game testing, we ran through a batch of time demos with the OpenGL game Wolfenstein: Enemy Territory.  Wolfenstein: ET is a free, standalone multiplayer game that is based on the original Return to Castle Wolfenstein that was released a few years back. It uses a heavily modified version of the Quake III engine, which makes it a very easy-to-use benchmarking tool.  We ran the test using the "Fastest" setting at a low resolution of 640 X 480, using 16-bit color and textures.  Running this test with a high-end graphics card, at these minimal settings, isolates processor and memory performance without being limited by the graphics subsystem.

Wolfenstein: Enemy Territory
OpenGL Quake Engine Gaming

The DFI LANPARTY 925X-T2 and Intel D925XECV2 were the highest performing boards in our custom Wolfenstein: Enemy Territory benchmark, but not by much.  The 925X-T2 posted a framerate about 5 frames per second higher than the 875P-T, our roughly 3.7% higher.

Unreal Tournament 2004
DirectX Gaming Performance

Lastly, we did some benchmarking with Epic's Unreal Tournament 2004.  When we tested these systems with UT 2004, we ensured that all of them were being benchmarked with the exact same in-game settings and graphical options and we dropped the resolution and detail levels to isolate CPU and memory performance.

The results of our custom Unreal Tournament 2004 benchmark were the exact opposite of Wolfenstein's. Here, the i875 powered boards outpaced the 925s by a small margin.  This time the DFI LANPARTY 875P-T was the top performer, posting a framerate about 2 FPS, or 1.6%, higher than the LANPARTY 925X-T2.


Tags:  case, LG, OWC, LAN, party, Show, LGA775, showcase, SHO, art, RT, LGA, A7, AR
Marco Chiappetta

Marco Chiappetta

Marco's interest in computing and technology dates all the way back to his early childhood. Even before being exposed to the Commodore P.E.T. and later the Commodore 64 in the early ‘80s, he was interested in electricity and electronics, and he still has the modded AFX cars and shop-worn soldering irons to prove it. Once he got his hands on his own Commodore 64, however, computing became Marco's passion. Throughout his academic and professional lives, Marco has worked with virtually every major platform from the TRS-80 and Amiga, to today's high end, multi-core servers. Over the years, he has worked in many fields related to technology and computing, including system design, assembly and sales, professional quality assurance testing, and technical writing. In addition to being the Managing Editor here at HotHardware for close to 15 years, Marco is also a freelance writer whose work has been published in a number of PC and technology related print publications and he is a regular fixture on HotHardware’s own Two and a Half Geeks webcast. - Contact: marco(at)hothardware(dot)com

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