Dell 6-Core Studio XPS 7100 Review
Unigine Heaven 2.0 & S.T.A.L.K.E.R. Call of Pripyat
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The Unigine Heaven Benchmark v2.0 is built around the Unigine game engine. Unigine is a cross-platform real-time 3D engine, with support for DirectX 9, DirectX 10, DirectX 11 and OpenGL. The Heaven benchmark, when run in DX11 mode, also makes comprehensive use of tessellation technology and advanced SSAO (screen-space ambient occlusion), and it also features volumetric cumulonimbus clouds generated by a physically accurate algorithm and a dynamic sky with light scattering. |
If you want to brutalize your system, run the unforgiving Unigine benchmark, and if you're a real masochist, crank the visual quality settings up while you're at it. That's exactly what we did, and it brought the Studio XPS 7100 to a crawl, even at 1680x1050. This isn't indicative of real-world performance, but perhaps what you can expect performance to be like a few years down the road, and even then on that rare title (like the original Crysis) that pushes the envelope.
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Call of Pripyat is the third game in the STALKER series and throws in DX11 to the mix. This benchmark is based on one of the locations found within the latest game. Testing includes four stages and utilizes various weather conditions, as well as different time of day settings. It offers a number of presets and options, including multiple versions of DirectX, resolutions, antialiasing, etc. We conducted our testing with DX11 enabled, various resolution settings, and different image quality levels. |