CyberPowerPC Zeus Thunder 2500 SE Gaming PC Review

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Gaming Benchmarks: Far Cry 2, Just Cause 2, and Lost Planet 2


Far Cry 2
DX10 Gaming Performance
Like the original, FarCry 2 was one of the more visually impressive games to be released on the PC. Courtesy of the Dunia game engine developed by Ubisoft, FarCry 2's game-play is enhanced by advanced environment physics, destructible terrain, high resolution textures, complex shaders, realistic dynamic lighting, and motion-captured animations. We benchmarked the graphics cards in this article with a fully patched version of FarCry 2, using one of the built-in demo runs recorded in the Ranch Map.



Despite the fact that the CyberPowerPC system fell to the middle of the pack, it gets bonus points for hanging in there despite being the only system without a multi-GPU setup.

Just Cause 2
DX10.1 Gaming Performance
Just Cause 2 was released in March '10, from developers Avalanche Studios and Eidos Interactive. The game makes use of the Avalanche Engine 2.0, an updated version of the similarly named original. It is set on the fictional island of Panau in southeast Asia, and you play the role of Rico Rodriquez. We benchmarked the graphics cards in this article using one of the built-in demo runs called Desert Sunrise. The test results shown here were run at various resolutions and settings. This game also supports a few CUDA-enabled features, but they were left disabled to keep the playing field level.



Today’s systems just scoff at these DX10 titles, but the Maingear and Digital Storm ODE rigs laughed much more dismissively than the rest of the field; although the CyberPowerPC system delivered a ridiculous 146.38 FPS score, that was only good enough for third place.

Lost Planet 2
DX11 Gaming Performance
A follow-up to Capcom’s Lost Planet : Extreme Condition, Lost Planet 2 is a third person shooter that takes place again on E.D.N. III ten years after the story line of the first title. We ran the game’s DX11 mode which makes heavy use of DX11 Tessellation and Displacement mapping and soft shadows. There are also areas of the game that make use of DX11 DirectCompute for things like wave simulation in areas with water. This is one game engine that looks significantly different in DX11 mode when you compare certain environmental elements and character rendering in its DX9 mode versus DX11. We used the Test B option built into the benchmark tool and with all graphics options set to their High Quality values.



You can’t ask for a prettier score curve than the above. Again, our test system came in third place, but that lone graphics card delivered excellent framerates at every resolution we tested, even with the settings cranked nice and high.
 

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